bgmx

USA
On FACEIT since 2014 266 matches tracked 93 matches in 30 days
ELO ▲ 95
2,682
30-day peak: 2,777
Rank NA ▲ 264 places
#854
USA #441 in USA
30 days · prev. #1,118 · best #651
Last updated:

How does bgmx play?

Rating 1.03 K/R 0.73 ADR 77.4 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 266 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 53%+1 pp · Ø 52% better than 60%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 26%+14 pp · Ø 12% better than 92%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 2.7
Knife kills 10 in 266 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.5%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 18%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 46x 4K, 8 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.30).

Utility hit rate 42%+7 pp · Ø 35% better than 92%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 61%
Enemies flashed per round 0.50+0.20 · Ø 0.30 better than 92%
Deaths per round 73%+2 pp · Ø 71% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.12, Rating +0.18, ADR +9.8, Win rate +6 pp, ELO +145
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.81 (at the start 0.69). Clearly above the average (0.75).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −219 ELO
61 matches · 38% win rate
On Dust 2 −63 ELO
56 matches · 38% win rate
On Fridays +8 ELO, win rate 32%

bgmx loses the most ELO in match 1 of the day: −219 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.21 · Mirage
  3. Longest win streak: 10 wins in a row · Anubis
  4. Most kills in a match: 38 · Nuke

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
55% better than 60%
0.71 better than 31%
75.3 better than 20%
0.98 better than 28%
47% of 412 duels better than 23%
36% of 47 situations better than 45%
Dust 256
38% better than 9%
0.75 right on the average
78.4 better than 34%
1.06 better than 53%
56% of 254 duels better than 72%
39% of 38 situations better than 51%
Cache31
65% -
0.71 -
74.7 -
1.02-
45% of 155 duels -
50% of 12 situations -
Anubis30
60% better than 70%
0.67 better than 14%
70.4 better than 4%
0.96 better than 21%
48% of 126 duels better than 27%
32% of 19 situations better than 34%
Nuke29
55% better than 44%
0.82 better than 78%
86.0 better than 71%
1.15 better than 81%
57% of 147 duels better than 77%
42% of 19 situations better than 60%
Inferno18
39% better than 8%
0.73 better than 30%
79.3 better than 26%
1.03 better than 28%
53% of 93 duels better than 36%
25% of 8 situations better than 18%
Ancient13
46% -
0.83 -
86.1 -
1.10-
56% of 55 duels -
30% of 10 situations -
Vertigo3
33% -
0.92 -
92.4 -
1.25-
63% of 16 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bgmx plays

Across 266 matches bgmx averages K/R 0.73, ADR 77.4 and a rating of 1.03. Biggest strength: Utility hit rate at 42%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 73%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 51% headshots. The strongest map is Cache with a 65% win rate in 31 matches. In 98 of 266 matches the rating was 1.10 or higher (37%), in 86 it was below 0.90. In 200 matches with detailed stats: 46 4Ks and 8 aces. Best month by rating: October 2026 at 1.17. bgmx loses the most ELO in match 1 of the day (−219 ELO, win rate 38%). Things go best on Mirage (+259 ELO, win rate 55%). Match no. 3 of the day goes best: 59% win rate, +159 ELO. Improved over the last three months: K/R +0.12, Rating +0.18, ADR +9.8, Win rate +6 pp, ELO +145. Got weaker: Headshots −6 pp. Last 30 days: 93 matches, win rate 55%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.