bexxo--

Argentina
138 matches tracked
ELO ▼ 50
1,854
30-day peak: 1,904
Rank SA ▼ 2,813 places
#9,848
30 days · prev. #7,035 · best #7,035
Last updated:

How does bexxo-- play?

Rating 0.99 K/R 0.69 ADR 77.1 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 55%+4 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 81%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 81%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.98−0.04 · Ø 1.02 better than 38%
Pistol kills per match 2.6
Knife kills 1 in 138 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 31%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 38%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 12x 4K, 1 ace in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 71%
Deaths per round 71%−1 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 9 average
Whether bexxo-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 19 matches from the last 3 months and 119 before.

Kills per round (K/R)

0.66
JulAugSepOctNov

Best month: September 2026 with 0.80.

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −233 ELO
49 matches · 43% win rate
On Dust 2 −25 ELO
39 matches · 62% win rate
On Fridays −151 ELO, win rate 45%

bexxo-- loses the most ELO in match 1 of the day: −233 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Mirage
  2. Most kills in a match: 29 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
48% better than 42%
0.73 right on the average
81.6 better than 58%
1.03 better than 55%
51% of 258 duels right on the average
33% of 27 situations better than 37%
Dust 239
62% better than 86%
0.69 better than 29%
75.5 better than 24%
0.98 better than 37%
56% of 154 duels better than 78%
50% of 16 situations better than 81%
Nuke12
50% -
0.62 -
69.2 -
0.85-
50% of 54 duels -
50% of 4 situations -
Cache11
36% -
0.71 -
75.7 -
1.00-
53% of 57 duels -
40% of 5 situations -
Ancient9
44% -
0.65 -
71.7 -
0.99-
50% of 28 duels -
25% of 4 situations -
Anubis7
29% -
0.60 -
73.2 -
0.83-
51% of 37 duels -
20% of 5 situations -
Inferno6
50% -
0.78 -
78.0 -
1.13-
44% of 27 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bexxo-- plays

Across 138 matches bexxo-- averages K/R 0.69, ADR 77.1 and a rating of 0.99. Biggest strength: Opening duels won at 55%, better than 85% of level 9 players. Averages 15.4 kills per match with 54% headshots. The strongest map is Dust 2 with a 62% win rate in 39 matches. In 47 of 138 matches the rating was 1.10 or higher (34%), in 56 it was below 0.90. In 54 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 1.13. bexxo-- loses the most ELO in match 1 of the day (−233 ELO, win rate 43%). Things go best in match 3 of the day (+82 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +82 ELO. Last 30 days: 5 matches, win rate 20%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.