betaxo

Ukraine
On FACEIT since 2016 206 matches tracked 54 matches in 30 days
Last updated:

How does betaxo play?

Rating 0.89 K/R 0.64 ADR 72.1 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 206 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 34%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. More first kills per match than the level 6 average.
ClutcherEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

Level 6

Compared with 988 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 47%−2 pp · Ø 49% better than 29%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+6 pp · Ø 37% better than 78%
Clutch 1v2 won 10%−10 pp · Ø 20% better than 4%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.96).

Headshot rate 48%+3 pp · Ø 45% better than 65%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.90−0.06 · Ø 0.96 better than 21%
Pistol kills per match 2.8
Knife kills 3 in 206 matches

Impact

Average
Damage and big rounds

3.3 MVPs per match and so well above the average (2.1).

2K rounds 10.8%−2.0 pp · Ø 12.8% better than 9%
3K rounds 2.5%−1.2 pp · Ø 3.7% better than 7%
MVPs per match 3.3+1.2 · Ø 2.1 better than 99%
4Ks and aces 18x 4K, 0 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 2.8−1.2 · Ø 4.0 better than 23%
Enemies flashed per round 0.13−0.12 · Ø 0.25 better than 17%
Deaths per round 71%−2 pp · Ø 73% better than 75%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +6 pp, ELO +70
= Stayed the same
K/R at 0.65, Rating at 0.90, ADR at 73.5
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: September 2026 with 0.67. Last 3 months: 0.65 (at the start 0.62). Clearly below the average (0.71).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −68 ELO
26 matches · 38% win rate
On Anubis −36 ELO
29 matches · 59% win rate
On Mondays −95 ELO, win rate 27%

betaxo loses the most ELO on Mirage: −68 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Inferno
  2. Highest rating in a match: 1.79 · Dust 2
  3. Longest win streak: 7 wins in a row · Usp_windrose

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
36% better than 12%
0.66 better than 22%
74.6 better than 25%
0.90 better than 19%
54% of 211 duels better than 73%
36% of 22 situations better than 47%
Ancient30
33% better than 8%
0.71 better than 47%
76.4 better than 34%
0.95 better than 40%
53% of 158 duels better than 72%
33% of 21 situations better than 40%
Anubis29
59% better than 82%
0.70 better than 43%
78.6 better than 46%
0.98 better than 45%
49% of 136 duels right on the average
31% of 13 situations better than 31%
Mirage26
38% better than 13%
0.66 better than 24%
70.4 better than 13%
0.87 better than 13%
41% of 130 duels better than 10%
37% of 19 situations better than 49%
Nuke20
40% better than 14%
0.67 better than 22%
74.8 better than 24%
0.89 better than 17%
57% of 69 duels better than 80%
10% of 10 situations better than 2%
Cache18
61% -
0.61 -
75.8 -
0.83-
42% of 125 duels -
33% of 9 situations -
Aim_pistol_remake8
25% -
0.45 -
47.8 -
0.75-
46% of 167 duels -
46% of 167 situations -
Inferno7
43% -
0.79 -
89.3 -
1.06-
56% of 32 duels -
100% of 1 situations -
Aim_all_pistols3
67% -
0.51 -
57.4 -
0.84-
51% of 61 duels -
51% of 61 situations -
Faceitaimdeagle3
67% -
0.59 -
66.3 -
0.97-
59% of 63 duels -
59% of 63 situations -
Usp_windrose3
67% -
0.51 -
55.1 -
0.85-
51% of 88 duels -
51% of 88 situations -

Compared with players on the same level who have at least 15 matches on the map.

How betaxo plays

Across 206 matches betaxo averages K/R 0.64, ADR 72.1 and a rating of 0.89. Biggest strength: Rounds with first kill at 16%, better than 99% of level 6 players. Most room to improve: 3K rounds at 2.5%, better than only 7% of level 6 players. Averages 14.0 kills per match with 48% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 53 of 206 matches the rating was 1.10 or higher (26%), in 109 it was below 0.90. In 171 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: July 2026 at 0.94. betaxo loses the most ELO on Mirage (−68 ELO, win rate 38%). Things go best on Dust 2 (+34 ELO, win rate 36%). Match no. 3 of the day goes best: 48% win rate. Improved over the last three months: Win rate +6 pp, ELO +70. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.90, ADR at 73.5. Last 30 days: 54 matches, win rate 46%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.