bestz0r

Kazakhstan
On FACEIT since 2015 212 matches tracked 162 matches in 30 days
ELO ▲ 290
3,282
30-day peak: 3,282
Rank EU ▲ 4,664 places
#2,998
Kazakhstan #109 in Kazakhstan
30 days · prev. #7,662 · best #2,998
Last updated:

How does bestz0r play?

Rating 1.28 K/R 0.93 ADR 93.8 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 212 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 33% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 7% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (11%).

Rounds with first kill 20%+9 pp · Ø 11% better than 99%
Opening duels won 63%+11 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (53%).

Headshot rate 42%−11 pp · Ø 53% better than 6%
AWP share of kills 45%+33 pp · Ø 12% better than 99%
K/D 1.27+0.22 · Ø 1.05 better than 91%
Pistol kills per match 3.8
Knife kills 3 in 212 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.4).

2K rounds 16.3%+2.7 pp · Ø 13.6% better than 93%
3K rounds 6.6%+2.4 pp · Ø 4.2% better than 97%
MVPs per match 3.5+1.1 · Ø 2.4 better than 99%
4Ks and aces 68x 4K, 19 aces in 212 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.32).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 43%
Enemies flashed per round 0.18−0.14 · Ø 0.32 better than 11%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether bestz0r is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 212 matches, all from the last 3 months.

Kills per round (K/R)

0.92
SepOctNov

Best month: September 2026 with 1.01.

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −83 ELO
90 matches · 57% win rate
In match 4 of the day +42 ELO
30 matches · 53% win rate
Between 18:00 and 24:00 −85 ELO, win rate 49%
On Saturdays ±0 ELO, win rate 52%

bestz0r loses the most ELO on Mirage: −83 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Recorded match no. 100 · Inferno
  3. Highest rating in a match: 3.16 · Mirage
  4. Longest win streak: 12 wins in a row · Mirage

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
57% better than 61%
0.95 better than 98%
95.1 better than 94%
1.32 better than 97%
63% of 584 duels better than 95%
33% of 48 situations better than 33%
Dust 276
67% better than 88%
0.93 better than 96%
95.9 better than 94%
1.27 better than 92%
64% of 572 duels better than 94%
43% of 28 situations better than 61%
Nuke19
42% better than 12%
0.78 better than 55%
76.5 better than 22%
1.07 better than 46%
61% of 108 duels better than 84%
86% of 7 situations better than 99%
Anubis11
45% -
0.84 -
85.7 -
1.13-
52% of 82 duels -
40% of 5 situations -
Ancient7
29% -
0.98 -
96.8 -
1.36-
56% of 50 duels -
50% of 2 situations -
Inferno7
71% -
0.95 -
102.9 -
1.34-
71% of 38 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bestz0r plays

Across 212 matches bestz0r averages K/R 0.93, ADR 93.8 and a rating of 1.28. Biggest strength: Rounds with first kill at 20%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 20.3 kills per match with 42% headshots. The strongest map is Dust 2 with a 67% win rate in 76 matches. In 144 of 212 matches the rating was 1.10 or higher (68%), in 30 it was below 0.90. In 212 matches with detailed stats: 68 4Ks and 19 aces. Best month by rating: September 2026 at 1.38. bestz0r loses the most ELO on Mirage (−83 ELO, win rate 57%). Things go best on Dust 2 (+65 ELO, win rate 67%). Match no. 2 of the day goes best: 65% win rate, −58 ELO. Last 30 days: 162 matches, win rate 59%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.