bestrax_

FO
On FACEIT since 2023 245 matches tracked 111 matches in 30 days
ELO ▼ 176
3,389
30-day peak: 3,729
Rank EU ▲ 55 places
#1,558 #4 in FO
30 days · before #1,613 · best #1,550
Last updated:

How does bestrax_ play?

Rating 1.13 (from 145 matches) K/R 0.82 ADR 88.4 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83% on level 10
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 145 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 15% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsEntryHeadshots
better than most on level 10 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 62%+11 pp better than 96%
AWP share of kills 4%−7 pp better than 24%
K/D 1.13+0.10 better than 79%
Pistol kills per match 3.0
Knife kills 8 in 245 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.3%+1.0 pp better than 71%
Rounds with 3K 5.5%+1.4 pp better than 90%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 65x 4K, 7 aces in 245 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 2.7−1.4 better than 14%
Enemies flashed per round 0.37+0.07 better than 72%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.90.

Patterns

From the last 245 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −169 ELO
33 matches · 36% wins
On Anubis −127 ELO
27 matches · 56% wins
Between 0:00 and 6:00 +15 ELO, win rate 40%
On Fridays −139 ELO, win rate 47%

bestrax_ loses the most ELO in match 2 of the day: −169 ELO, 36% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
54% better than 58%
0.84 better than 87%
90.2 better than 87%
1.18 better than 88%
56% of 579 duels better than 75%
51% of 45 situations better than 87%
Dust 257
54% better than 58%
0.81 better than 80%
86.6 better than 77%
1.03 better than 46%
52% of 275 duels better than 54%
41% of 32 situations better than 59%
Anubis27
56% better than 63%
0.84 better than 88%
92.1 better than 93%
1.21 better than 92%
59% of 116 duels better than 86%
32% of 19 situations better than 35%
Nuke22
45% better than 15%
0.75 better than 41%
79.5 better than 35%
0.94-
52% of 128 duels better than 42%
46% of 13 situations better than 65%
Ancient15
67% better than 91%
0.83 better than 84%
87.4 better than 78%
1.22-
59% of 87 duels better than 87%
33% of 9 situations better than 40%
Cache15
53% -
0.78 -
84.8 -
1.05-
53% of 91 duels -
20% of 5 situations -
Inferno5
100% -
1.01 -
102.6 -
1.35-
67% of 30 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bestrax_ plays

Across 245 matches bestrax_ averages K/R 0.82 and ADR 88.4; the rating across the 145 rated matches is 1.13. Biggest strength: Headshot rate at 62%. That is better than 96% of players on level 10. Most room to improve: Utility damage per round at 2.7. That is better than only 14% of players on level 10. On average 17.7 kills per match, 62% of them headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 70 of 145 matches the rating was 1.10 or higher (48%), in 50 it was below 0.90. In 245 matches with detailed stats: 65 4Ks and 7 aces. Best month by rating: September 2026 at 1.16. bestrax_ loses the most ELO in match 2 of the day (−169 ELO, win rate 36%). Things go best from match 5 of the day (+100 ELO, win rate 62%). Last 30 days: 111 matches, win rate 51%, ELO balance −193.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.