bestplayeerr

Turkey
On FACEIT since 2015 617 matches tracked 185 matches in 30 days
ELO ▼ 254
3,414
30-day peak: 3,719
Rank EU ▼ 952 places
#1,725
Turkey #47 in Turkey
30 days · prev. #773 · best #773
Last updated:

How does bestplayeerr play?

Rating 1.06 (from 128 matches) K/R 0.79 ADR 89.8 from 617 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 195 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Deals serious damage
More damage per round than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
DamageHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (469 matches).

3,000-3,499 ELO

Compared with 7,387 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 23%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.04−0.01 · Ø 1.05 better than 35%
Pistol kills per match 3.1 from the last 195
Knife kills 2 in 195 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 58%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 100x 4K, 18 aces in 469 matches

Utility and deaths

Average
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.64+0.32 · Ø 0.32 better than 98%
Deaths per round 76%+5 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, ADR at 90.1
▼ Got worse
Headshots −6 pp, Win rate −10 pp, ELO −644

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.79 (at the start 0.80). Slightly above the average (0.75).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −163 ELO
48 matches · 40% win rate
On Anubis −26 ELO
31 matches · 45% win rate
On Mondays −214 ELO, win rate 38%

bestplayeerr loses the most ELO on Mirage: −163 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Cache
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.25 · Dust 2

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
56% better than 54%
0.79 better than 65%
89.8 better than 82%
1.09 better than 55%
45% of 314 duels better than 14%
41% of 34 situations better than 56%
Mirage48
40% better than 5%
0.80 better than 68%
89.0 better than 80%
1.03 better than 38%
53% of 258 duels right on the average
18% of 22 situations better than 5%
Anubis31
45% better than 19%
0.82 better than 78%
93.4 better than 93%
1.10 better than 62%
58% of 144 duels better than 79%
40% of 10 situations better than 54%
Cache21
62% better than 56%
0.84 better than 71%
91.8 better than 77%
1.11 better than 47%
52% of 113 duels better than 35%
63% of 8 situations better than 89%
Inferno11
27% -
0.85 -
97.1 -
1.12-
47% of 77 duels -
33% of 3 situations -
Nuke10
70% -
0.83 -
90.8 -
1.22-
45% of 67 duels -
57% of 7 situations -
Ancient6
50% -
0.91 -
102.0 -
1.20-
62% of 37 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bestplayeerr plays

Across 617 matches bestplayeerr averages K/R 0.79 and ADR 89.8; the rating across the 128 rated matches is 1.06. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 60% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 91 of 195 matches the rating was 1.10 or higher (47%), in 64 it was below 0.90. In 469 matches with detailed stats: 100 4Ks and 18 aces. Best month by rating: October 2026 at 1.06. bestplayeerr loses the most ELO on Mirage (−163 ELO, win rate 40%). Things go best on Cache (+113 ELO, win rate 62%). Match no. 2 of the day goes best: 61% win rate, +58 ELO. Got weaker: Headshots −6 pp, Win rate −10 pp, ELO −644. Unchanged in recent months: K/R at 0.79, ADR at 90.1. Last 30 days: 185 matches, win rate 49%, net ELO −306.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.