berzloy232

TJ
46 matches tracked
Last updated:

How does berzloy232 play?

Rating 0.95 (from 24 matches) K/R 0.71 ADR 82.9 from 46 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 24 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 8% very weak below 0.75 33%
Player type
Goes in first and opens the round
More first kills per match than the level 3 average. Higher headshot rate than the level 3 average.
EntryHeadshots
better than most on level 3 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 15%+5.0 pp better than 98%
Opening duels won 49%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 15%−22 pp better than 1%
Clutch 1v2 won 11%−10 pp better than 6%
Clutch kills per match 0.8−0.8 better than 2%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+11 pp better than 93%
AWP share of kills 22%+10 pp better than 86%
K/D 0.90−0.05 better than 40%
Pistol kills per match 2.3

Impact

Strength
Damage and big rounds
Rounds with 2K 14.4%+1.5 pp better than 94%
Rounds with 3K 3.7%+0.1 pp better than 63%
MVPs per match 2.3+0.2 better than 85%
4Ks and aces 5x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 65%
Utility damage per round 3.7−0.1 better than 55%
Enemies flashed per round 0.22−0.02 better than 52%
Rounds with a death 79%+5.0 pp better than 7%

Progress

One value per month, dashed line is the Level 3 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.71.

Patterns

From the last 46 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Ancient
  2. Longest win streak: 4 wins in a row · Nuke
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 46 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
45% –
0.78 –
85.1 –
0.99–
51% of 76 duels –
0% of 1 situations –
Dust 210
70% –
0.75 –
86.7 –
1.05–
52% of 60 duels –
50% of 2 situations –
Nuke7
29% –
0.64 –
78.1 –
0.74–
53% of 49 duels –
25% of 4 situations –
Ancient6
50% –
0.66 –
77.8 –
0.89–
55% of 22 duels –
-
Anubis5
60% –
0.64 –
84.3 –
0.96–
40% of 45 duels –
0% of 2 situations –
Inferno4
50% –
0.69 –
80.7 –
0.69–
43% of 21 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How berzloy232 plays

Across 46 matches berzloy232 averages K/R 0.71 and ADR 82.9; the rating across the 24 rated matches is 0.95. Biggest strength: Rounds with first kill at 15%. That is better than 98% of players on level 3. Most room to improve: Clutch 1v1 won at 15%. That is better than only 1% of players on level 3. On average 14.9 kills per match, 52% of them headshots. The strongest map is Dust 2 with a 70% win rate in 10 matches. In 8 of 24 matches the rating was 1.10 or higher (33%), in 10 it was below 0.90. In 46 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 0.94. Last 30 days: 4 matches, win rate 50%, ELO balance −53.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.