bertti

Finland
On FACEIT since 2015 60 matches tracked 29 matches in 30 days
ELO ▼ 63
2,113
30-day peak: 2,176
Rank EU
#186,468
Finland #4,667 in Finland
Last updated:

How does bertti play?

Rating 1.08 K/R 0.75 ADR 79.5 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 60 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 32% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 87%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.12+0.09 · Ø 1.03 better than 78%
Pistol kills per match 3.2
Knife kills 1 in 60 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 45%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 12x 4K, 0 aces in 60 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.2).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 6.9+2.7 · Ø 4.2 better than 95%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 53%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether bertti is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 45 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.79
AugSepOctNov

Best month: October 2026 with 0.79.

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −27 ELO
21 matches · 43% win rate

bertti loses the most ELO in match 2 of the day: −27 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Nuke
  2. Most kills in a match: 27 · Nuke
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke16
56% better than 57%
0.79 better than 60%
78.7 better than 35%
1.13 better than 69%
61% of 64 duels better than 91%
43% of 7 situations better than 60%
Ancient15
40% better than 16%
0.80 better than 76%
82.8 better than 57%
1.15 better than 84%
42% of 64 duels better than 8%
50% of 10 situations better than 80%
Inferno14
57% -
0.72 -
82.6 -
1.05-
56% of 61 duels -
29% of 7 situations -
Anubis5
60% -
0.72 -
80.9 -
1.02-
50% of 16 duels -
33% of 3 situations -
Cache5
40% -
0.69 -
71.4 -
0.88-
42% of 19 duels -
25% of 4 situations -
Mirage4
50% -
0.68 -
69.8 -
0.94-
32% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bertti plays

Across 60 matches bertti averages K/R 0.75, ADR 79.5 and a rating of 1.08. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 46% headshots. The strongest map is Inferno with a 57% win rate in 14 matches. In 27 of 60 matches the rating was 1.10 or higher (45%), in 14 it was below 0.90. In 60 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: October 2026 at 1.13. bertti loses the most ELO in match 2 of the day (−27 ELO, win rate 43%). Last 30 days: 29 matches, win rate 45%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.