bersss

Estonia
On FACEIT since 2019 244 matches tracked 59 matches in 30 days
ELO
2,191
30-day peak: 2,222
Rank EU
#146,207
Estonia #1,384 in Estonia
Last updated:

How does bersss play?

Rating 0.95 K/R 0.67 ADR 75.7 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 244 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 17%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 0.95−0.08 · Ø 1.03 better than 23%
Pistol kills per match 2.9
Zeus kills2 in 244 matches
Knife kills 2 in 244 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 17%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 32x 4K, 1 ace in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 50%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.07, Headshots +6 pp
= Stayed the same
ADR at 77.7, Win rate at 51%, ELO at 2,191
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: June 2026 with 0.74. Last 3 months: 0.70 (at the start 0.64). Slightly below the average (0.74).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −60 ELO
21 matches · 38% win rate
In match 4 of the day −34 ELO
33 matches · 36% win rate
Between 18:00 and 24:00 −60 ELO, win rate 45%
On Sundays −60 ELO, win rate 42%

bersss loses the most ELO on Nuke: −60 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Dust 2
  2. Most kills in a match: 42 · Mirage
  3. Recorded match no. 100 · Ancient
  4. Reached level 10 · Nuke
  5. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
57% better than 71%
0.72 better than 39%
79.8 better than 46%
1.00 better than 39%
56% of 322 duels better than 78%
31% of 48 situations better than 31%
Dust 267
49% better than 42%
0.64 better than 10%
71.6 better than 10%
0.93 better than 17%
47% of 246 duels better than 28%
26% of 34 situations better than 21%
Ancient41
56% better than 64%
0.65 better than 10%
74.1 better than 14%
0.92 better than 15%
48% of 132 duels better than 29%
24% of 29 situations better than 17%
Anubis36
56% better than 67%
0.69 better than 27%
76.1 better than 24%
0.97 better than 29%
39% of 153 duels better than 3%
65% of 17 situations better than 96%
Nuke21
38% better than 7%
0.61 better than 4%
73.6 better than 20%
0.84 better than 3%
41% of 91 duels better than 7%
62% of 13 situations better than 92%
Inferno9
33% -
0.67 -
82.8 -
1.01-
58% of 33 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bersss plays

Across 244 matches bersss averages K/R 0.67, ADR 75.7 and a rating of 0.95. Most room to improve: 3K rounds at 2.8%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 48% headshots. The strongest map is Mirage with a 57% win rate in 69 matches. In 81 of 244 matches the rating was 1.10 or higher (33%), in 119 it was below 0.90. In 158 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: June 2026 at 1.01. bersss loses the most ELO on Nuke (−60 ELO, win rate 38%). Things go best on Mirage (+182 ELO, win rate 57%). Match no. 3 of the day goes best: 59% win rate, +156 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, Headshots +6 pp. Unchanged in recent months: ADR at 77.7, Win rate at 51%, ELO at 2,191. Last 30 days: 59 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.