bersky16

Georgia
On FACEIT since 2020 221 matches tracked 38 matches in 30 days
Last updated:

How does bersky16 play?

Rating 1.04 K/R 0.75 ADR 82.5 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 221 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.06+0.02 · Ø 1.04 better than 53%
Pistol kills per match 2.2
Knife kills 1 in 221 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 43%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 26%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 23x 4K, 4 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 48%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 70%−1 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, ELO +225
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.11, Rating −0.17, ADR −12.1

Sep to Nov 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.93. Last 3 months: 0.73 (at the start 0.84). Just below the average (0.75).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Wednesdays +106 ELO, win rate 47%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Most kills in a match: 40 · Inferno
  3. Longest win streak: 8 wins in a row · Anubis
  4. Highest rating in a match: 2.29 · Ancient

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
61% better than 80%
0.78 better than 65%
82.9 better than 57%
1.09 better than 63%
53% of 295 duels better than 57%
36% of 44 situations better than 44%
Mirage50
46% better than 24%
0.68 better than 19%
76.0 better than 23%
0.95 better than 20%
44% of 219 duels better than 12%
45% of 33 situations better than 73%
Ancient35
51% better than 43%
0.73 better than 40%
84.5 better than 64%
1.00 better than 33%
54% of 126 duels better than 63%
36% of 14 situations better than 45%
Anubis26
50% better than 36%
0.78 better than 67%
85.9 better than 73%
1.07 better than 59%
54% of 124 duels better than 61%
40% of 25 situations better than 55%
Cache17
35% -
0.71 -
81.7 -
0.94-
46% of 74 duels -
25% of 8 situations -
Inferno17
47% better than 23%
0.85 better than 79%
90.1 better than 77%
1.19 better than 76%
57% of 75 duels better than 65%
33% of 15 situations better than 34%
Nuke3
67% -
0.70 -
69.4 -
1.03-
33% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bersky16 plays

Across 221 matches bersky16 averages K/R 0.75, ADR 82.5 and a rating of 1.04. Averages 16.9 kills per match with 51% headshots. The strongest map is Dust 2 with a 61% win rate in 71 matches. In 84 of 221 matches the rating was 1.10 or higher (38%), in 75 it was below 0.90. In 192 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: March 2026 at 1.31. Things go best on Dust 2 (+117 ELO, win rate 61%). Improved over the last three months: Headshots +3 pp, ELO +225. Got weaker: K/R −0.11, Rating −0.17, ADR −12.1. Unchanged in recent months: Win rate at 54%. Last 30 days: 38 matches, win rate 53%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.