berserkrr

Sweden
On FACEIT since 2015 180 matches tracked 46 matches in 30 days
ELO ▼ 104
2,076
30-day peak: 2,180
Rank EU
#207,331
Sweden #5,009 in Sweden
Last updated:

How does berserkrr play?

Rating 1.09 K/R 0.78 ADR 82.1 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 180 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 3.4
Knife kills 3 in 180 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 76%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 33x 4K, 5 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 39%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 16%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.14, ADR +7.3, Win rate +3 pp, ELO +94
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.82 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −43 ELO
35 matches · 54% win rate
In match 1 of the day −26 ELO
64 matches · 39% win rate
On Tuesdays +16 ELO, win rate 33%

berserkrr loses the most ELO on Anubis: −43 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Longest win streak: 8 wins in a row · Cache
  3. Reached level 10 · Mirage
  4. Recorded match no. 100 · Dust 2
  5. Highest rating in a match: 2.48 · Ancient

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
52% right on the average
0.81 better than 81%
84.8 better than 70%
1.12 better than 79%
56% of 328 duels better than 79%
42% of 38 situations better than 62%
Anubis35
54% better than 59%
0.79 better than 74%
83.3 better than 62%
1.12 better than 77%
51% of 148 duels better than 46%
33% of 30 situations better than 39%
Dust 231
42% better than 17%
0.71 better than 35%
75.6 better than 23%
0.98 better than 30%
51% of 145 duels right on the average
31% of 13 situations better than 30%
Ancient21
38% better than 12%
0.85 better than 89%
86.6 better than 76%
1.20 better than 91%
56% of 94 duels better than 74%
14% of 14 situations better than 5%
Inferno20
35% better than 10%
0.73 better than 40%
75.9 better than 24%
1.00 better than 31%
49% of 86 duels better than 29%
46% of 13 situations better than 66%
Cache7
43% -
0.85 -
90.7 -
1.18-
57% of 42 duels -
67% of 6 situations -
Nuke4
25% -
0.61 -
68.5 -
0.78-
35% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How berserkrr plays

Across 180 matches berserkrr averages K/R 0.78, ADR 82.1 and a rating of 1.09. Biggest strength: Utility hit rate at 42%, better than 89% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 51% headshots. The strongest map is Anubis with a 54% win rate in 35 matches. In 80 of 180 matches the rating was 1.10 or higher (44%), in 56 it was below 0.90. In 145 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: October 2026 at 1.15. berserkrr loses the most ELO on Anubis (−43 ELO, win rate 54%). Things go best on Dust 2 (+22 ELO, win rate 42%). Match no. 3 of the day goes best: 52% win rate, −13 ELO. Improved over the last three months: K/R +0.09, Rating +0.14, ADR +7.3, Win rate +3 pp, ELO +94. Got weaker: Headshots −5 pp. Last 30 days: 46 matches, win rate 41%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.