berrich

South Korea
On FACEIT since 2023 163 matches tracked 61 matches in 30 days
ELO ▲ 27
2,522
30-day peak: 2,577
Rank EU
#51,825
South Korea #856 in South Korea
Last updated:

How does berrich play?

Rating 1.19 K/R 0.84 ADR 86.4 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 163 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 30% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 9%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 20%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.26+0.21 · Ø 1.05 better than 93%
Pistol kills per match 3.4
Knife kills 1 in 163 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.5%).

2K rounds 16.2%+2.7 pp · Ø 13.5% better than 93%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 26x 4K, 4 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 9%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 31%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.07
= Stayed the same
K/R at 0.85, ADR at 86.4, Win rate at 51%
▼ Got worse
Headshots −8 pp, ELO −66

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: October 2026 with 0.87. Last 3 months: 0.85 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
42 matches · 48% win rate
On Mirage −16 ELO
59 matches · 53% win rate
On Fridays −25 ELO, win rate 27%

berrich loses the most ELO on Dust 2: −53 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.35 · Anubis

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
53% right on the average
0.85 better than 87%
88.2 better than 80%
1.21 better than 90%
64% of 212 duels better than 96%
35% of 46 situations better than 40%
Dust 242
48% better than 33%
0.78 better than 65%
81.3 better than 50%
1.11 better than 68%
47% of 159 duels better than 24%
12% of 25 situations better than 3%
Ancient20
70% better than 94%
0.88 better than 91%
90.0 better than 83%
1.26 better than 94%
61% of 75 duels better than 90%
43% of 14 situations better than 66%
Anubis16
50% better than 40%
0.79 better than 69%
82.2 better than 54%
1.15 better than 79%
51% of 70 duels better than 44%
43% of 14 situations better than 62%
Nuke16
56% better than 54%
0.91 better than 96%
91.8 better than 88%
1.30 better than 96%
64% of 67 duels better than 97%
40% of 15 situations right on the average
Inferno7
14% -
0.93 -
89.5 -
1.26-
41% of 17 duels -
57% of 7 situations -
Cache3
67% -
0.82 -
85.4 -
1.24-
29% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How berrich plays

Across 163 matches berrich averages K/R 0.84, ADR 86.4 and a rating of 1.19. Biggest strength: K/D at 1.26, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 18.8 kills per match with 51% headshots. The strongest map is Ancient with a 70% win rate in 20 matches. In 99 of 163 matches the rating was 1.10 or higher (61%), in 33 it was below 0.90. In 131 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: October 2026 at 1.25. berrich loses the most ELO on Dust 2 (−53 ELO, win rate 48%). Things go best on Ancient (+30 ELO, win rate 70%). Match no. 3 of the day goes best: 66% win rate, −28 ELO. Improved over the last three months: Rating +0.07. Got weaker: Headshots −8 pp, ELO −66. Unchanged in recent months: K/R at 0.85, ADR at 86.4, Win rate at 51%. Last 30 days: 61 matches, win rate 56%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.