Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

bennie

USA
On FACEIT since 2018 148 matches tracked
ELO
2,047
Peak across recorded matches: 2,173
Rank NA ▼ 1,249 places
#7,152
USA #5,665 in USA
30 days · prev. #5,903 · best #5,903
Last updated:

How does bennie play?

Rating 0.94 K/R 0.66 ADR 72.1 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 148 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 32%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 21%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.94−0.09 · Ø 1.03 better than 18%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.4%).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 5%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 11%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 11x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 72%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +82
= Stayed the same
K/R at 0.65, Rating at 0.92, ADR at 71.5
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: June 2026 with 0.72. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −106 ELO
34 matches · 35% win rate

bennie loses the most ELO on Ancient: −106 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 41 · Cache
  4. Reached level 10 · Inferno
  5. Highest rating in a match: 1.95 · Inferno

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
35% better than 8%
0.64 better than 8%
71.3 better than 7%
0.90 better than 12%
49% of 113 duels better than 38%
35% of 26 situations better than 44%
Anubis33
58% better than 68%
0.69 better than 24%
74.0 better than 14%
1.00 better than 38%
48% of 109 duels better than 33%
33% of 18 situations better than 36%
Mirage29
45% better than 25%
0.65 better than 12%
69.6 better than 6%
0.93 better than 18%
50% of 117 duels better than 43%
25% of 16 situations better than 15%
Cache24
63% better than 73%
0.62 better than 9%
69.6 better than 9%
0.90 better than 13%
51% of 92 duels better than 45%
42% of 12 situations better than 57%
Inferno14
50% -
0.73 -
80.7 -
1.06-
64% of 56 duels -
29% of 7 situations -
Nuke6
50% -
0.66 -
74.8 -
0.89-
67% of 24 duels -
40% of 5 situations -
Dust 25
40% -
0.59 -
64.7 -
0.79-
25% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bennie plays

Across 148 matches bennie averages K/R 0.66, ADR 72.1 and a rating of 0.94. Most room to improve: Damage per round (ADR) at 72.1, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 50% headshots. The strongest map is Cache with a 63% win rate in 24 matches. In 44 of 148 matches the rating was 1.10 or higher (30%), in 68 it was below 0.90. In 73 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: June 2026 at 1.01. bennie loses the most ELO on Ancient (−106 ELO, win rate 35%). Things go best in match 2 of the day (+110 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +110 ELO. Improved over the last three months: Headshots +3 pp, ELO +82. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.92, ADR at 71.5. Last 30 days: 7 matches, win rate 29%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.