benito9

Vatican City
On FACEIT since 2019 131 matches tracked 55 matches in 30 days
ELO ▲ 112
2,343
30-day peak: 2,499
Rank EU
#93,444
Vatican City #144 in Vatican City
Last updated:

How does benito9 play?

Rating 0.98 (from 109 matches) K/R 0.71 ADR 85.4 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 109 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 34% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 11%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 2.6
Knife kills 1 in 131 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 49%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.2).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 99%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 23%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +7 pp, ELO +159
= Stayed the same
K/R at 0.70, ADR at 85.7
▼ Got worse
Rating −0.10, Win rate −11 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −36 ELO
48 matches · 48% win rate
In match 3 of the day −30 ELO
24 matches · 42% win rate
Between 18:00 and 24:00 −39 ELO, win rate 44%
On Thursdays −84 ELO, win rate 48%

benito9 loses the most ELO on Dust 2: −36 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.67 · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 11 wins in a row · Dust 2
  4. Most kills in a match: 38 · Nuke

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
48% better than 34%
0.68 better than 20%
84.5 better than 66%
0.96 better than 21%
50% of 240 duels better than 41%
41% of 17 situations better than 59%
Anubis23
52% better than 46%
0.73 better than 42%
87.7 better than 80%
0.99 better than 32%
47% of 125 duels better than 23%
25% of 12 situations better than 19%
Inferno17
65% better than 82%
0.76 right on the average
87.0 better than 69%
1.07 better than 47%
47% of 86 duels better than 17%
63% of 8 situations better than 92%
Mirage16
44% better than 21%
0.70 better than 28%
82.9 better than 58%
1.01-
52% of 60 duels better than 54%
0% of 2 situations better than 1%
Nuke16
63% better than 77%
0.73 better than 34%
89.5 better than 82%
1.01-
53% of 73 duels better than 53%
20% of 5 situations better than 10%
Ancient10
70% -
0.69 -
76.8 -
0.95-
46% of 35 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How benito9 plays

Across 131 matches benito9 averages K/R 0.71 and ADR 85.4; the rating across the 109 rated matches is 0.98. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 42% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 31 of 109 matches the rating was 1.10 or higher (28%), in 41 it was below 0.90. In 101 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. benito9 loses the most ELO on Dust 2 (−36 ELO, win rate 48%). Things go best in match 1 of the day (+119 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +119 ELO. Improved over the last three months: Headshots +7 pp, ELO +159. Got weaker: Rating −0.10, Win rate −11 pp. Unchanged in recent months: K/R at 0.70, ADR at 85.7. Last 30 days: 55 matches, win rate 55%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.