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bely

Latvia
On FACEIT since 2017 168 matches tracked 35 matches in 30 days
ELO ▲ 21
3,114
30-day peak: 3,116
Rank EU ▼ 1,471 places
#6,160
Latvia #58 in Latvia
30 days · prev. #4,689 · best #4,689
Last updated:

How does bely play?

Rating 1.09 K/R 0.76 ADR 83.7 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 168 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 18%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 11%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.05).

Headshot rate 53%−1 pp · Ø 54% better than 51%
AWP share of kills 10%−2 pp · Ø 12% better than 56%
K/D 1.11+0.06 · Ø 1.05 better than 61%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just below the average (4.2%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 55%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 42%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 15x 4K, 5 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.31).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 85%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.11, Rating +0.14, ADR +8.3, ELO +159
= Stayed the same
Headshots at 52%
▼ Got worse
Win rate −14 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.98
JunJulAugSepOctNov

Best month: November 2026 with 0.98. Last 3 months: 0.84 (at the start 0.73). Clearly above the average (0.75).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −100 ELO
22 matches · 45% win rate
On Dust 2 −64 ELO
41 matches · 51% win rate
Between 18:00 and 24:00 −73 ELO, win rate 48%

bely loses the most ELO on Nuke: −100 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.68 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 36 · Nuke
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
51% better than 35%
0.72 better than 33%
78.2 better than 32%
1.04 better than 39%
54% of 192 duels better than 58%
40% of 20 situations right on the average
Mirage32
56% better than 57%
0.83 better than 80%
89.0 better than 82%
1.19 better than 85%
56% of 186 duels better than 72%
20% of 20 situations better than 6%
Ancient23
57% better than 57%
0.84 better than 84%
89.7 better than 83%
1.16 better than 81%
50% of 106 duels better than 36%
33% of 12 situations better than 37%
Anubis23
61% better than 70%
0.74 better than 44%
86.0 better than 72%
1.08 better than 57%
48% of 85 duels better than 26%
29% of 17 situations better than 27%
Nuke22
45% better than 17%
0.75 better than 43%
80.1 better than 40%
1.06 better than 45%
48% of 104 duels better than 25%
54% of 13 situations better than 82%
Inferno19
53% better than 23%
0.72 better than 23%
83.1 better than 41%
1.00 better than 17%
49% of 84 duels better than 16%
22% of 9 situations better than 11%
Cache8
63% -
0.67 -
78.5 -
0.94-
63% of 30 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bely plays

Across 168 matches bely averages K/R 0.76, ADR 83.7 and a rating of 1.09. Most room to improve: Clutch 1v1 won at 31%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 53% headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 77 of 168 matches the rating was 1.10 or higher (46%), in 54 it was below 0.90. In 98 matches with detailed stats: 15 4Ks and 5 aces. Best month by rating: November 2026 at 1.42. bely loses the most ELO on Nuke (−100 ELO, win rate 45%). Things go best on Anubis (+174 ELO, win rate 61%). Match no. 2 of the day goes best: 67% win rate, +136 ELO. Improved over the last three months: K/R +0.11, Rating +0.14, ADR +8.3, ELO +159. Got weaker: Win rate −14 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 35 matches, win rate 51%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.