belti_

Philippines
On FACEIT since 2019 82 matches tracked 60 matches in 30 days
ELO ▼ 18
2,236
30-day peak: 2,327
Rank EU
#126,895
Philippines #98 in Philippines
Last updated:

How does belti_ play?

Rating 1.05 K/R 0.74 ADR 79.0 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 82 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 20% very weak below 0.75 11%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 28%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.08+0.05 · Ø 1.03 better than 68%
Pistol kills per match 2.8
Zeus kills1 in 82 matches
Knife kills 3 in 82 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 55%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 19x 4K, 0 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 79%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether belti_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 82 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOctNov

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −86 ELO
23 matches · 61% win rate
In match 2 of the day −25 ELO
20 matches · 50% win rate
Between 18:00 and 24:00 −82 ELO, win rate 41%

belti_ loses the most ELO on Mirage: −86 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.06 · Anubis

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
61% better than 84%
0.73 better than 47%
80.1 better than 48%
1.03 right on the average
59% of 104 duels better than 87%
64% of 11 situations better than 97%
Dust 216
38% better than 10%
0.71 better than 36%
74.3 better than 19%
0.99 better than 35%
46% of 72 duels better than 23%
38% of 13 situations better than 47%
Anubis14
79% -
0.80 -
83.9 -
1.13-
51% of 47 duels -
38% of 8 situations -
Ancient11
36% -
0.69 -
72.1 -
1.02-
43% of 47 duels -
40% of 5 situations -
Cache8
88% -
0.78 -
83.9 -
1.16-
68% of 28 duels -
0% of 1 situations -
Inferno5
40% -
0.75 -
76.1 -
1.05-
52% of 25 duels -
-
Nuke5
40% -
0.83 -
86.9 -
1.13-
67% of 30 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How belti_ plays

Across 82 matches belti_ averages K/R 0.74, ADR 79.0 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 45% headshots. The strongest map is Anubis with a 79% win rate in 14 matches. In 33 of 82 matches the rating was 1.10 or higher (40%), in 25 it was below 0.90. In 82 matches with detailed stats: 19 4Ks and 0 aces. belti_ loses the most ELO on Mirage (−86 ELO, win rate 61%). Last 30 days: 60 matches, win rate 52%, net ELO −235.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.