belf0rt_

Brazil
On FACEIT since 2015 95 matches tracked 46 matches in 30 days
ELO ▲ 143
2,365
30-day peak: 2,373
Rank SA ▲ 3,724 places
#2,020
Brazil #1,285 in Brazil
30 days · prev. #5,744 · best #1,895
Last updated:

How does belf0rt_ play?

Rating 1.12 K/R 0.80 ADR 87.2 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 95 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 34% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.04).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.14+0.10 · Ø 1.04 better than 78%
Pistol kills per match 3.3
Knife kills 3 in 95 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 79%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 27x 4K, 1 ace in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 76%
Enemies flashed per round 0.56+0.26 · Ø 0.30 better than 95%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether belf0rt_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 79 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.88
JulAugSepOctNov

Best month: November 2026 with 0.88.

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.11 · Ancient
  3. Most kills in a match: 30 · Mirage
  4. Reached level 10 · Mirage

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
71% better than 97%
0.79 better than 68%
84.5 better than 64%
1.13 better than 76%
57% of 122 duels better than 81%
42% of 19 situations better than 63%
Cache17
71% better than 87%
0.84 better than 85%
93.0 better than 92%
1.18 better than 82%
57% of 84 duels better than 74%
29% of 7 situations better than 25%
Inferno15
53% better than 42%
0.82 better than 77%
90.8 better than 83%
1.18 better than 78%
60% of 52 duels better than 83%
14% of 7 situations better than 5%
Dust 212
50% -
0.79 -
87.5 -
1.08-
49% of 49 duels -
10% of 10 situations -
Anubis10
30% -
0.67 -
74.9 -
0.89-
44% of 41 duels -
78% of 9 situations -
Nuke6
83% -
0.86 -
95.3 -
1.13-
63% of 35 duels -
75% of 4 situations -
Ancient3
67% -
0.88 -
85.1 -
1.30-
50% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How belf0rt_ plays

Across 95 matches belf0rt_ averages K/R 0.80, ADR 87.2 and a rating of 1.12. Biggest strength: Damage per round (ADR) at 87.2, better than 80% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 50% headshots. The strongest map is Mirage with a 71% win rate in 31 matches. In 54 of 95 matches the rating was 1.10 or higher (57%), in 26 it was below 0.90. In 92 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: September 2026 at 1.20. Things go best on Mirage (+21 ELO, win rate 71%). Match no. 1 of the day goes best: 66% win rate, +4 ELO. Last 30 days: 46 matches, win rate 65%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.