bekc

Kazakhstan
On FACEIT since 2024 210 matches tracked 79 matches in 30 days
ELO ▲ 78
2,532
30-day peak: 2,532
Rank EU
#50,855
Kazakhstan #1,737 in Kazakhstan
Last updated:

How does bekc play?

Rating 1.21 (from 190 matches) K/R 0.86 ADR 90.7 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 190 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 28% good 1.10 to 1.29 25% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 33%
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 1.27+0.23 · Ø 1.04 better than 94%
Pistol kills per match 3.5
Zeus kills3 in 210 matches
Knife kills 18 in 210 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 15.6%+2.1 pp · Ø 13.5% better than 88%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 82%
MVPs per match 3.1+0.7 · Ø 2.4 better than 96%
4Ks and aces 32x 4K, 4 aces in 129 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.75 enemies flashed per round and so well above the average (0.30).

Utility hit rate 41%+6 pp · Ø 35% better than 89%
Utility damage per round 7.8+3.6 · Ø 4.2 better than 98%
Enemies flashed per round 0.75+0.45 · Ø 0.30 better than 99%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
ADR at 89.9
▼ Got worse
K/R −0.04, Rating −0.07, Win rate −4 pp, ELO −64

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: July 2026 with 0.93. Last 3 months: 0.84 (at the start 0.88). Clearly above the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
103 matches · 54% win rate
On Tuesdays −12 ELO, win rate 46%

bekc loses the most ELO on Mirage: −23 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 2.56 · Mirage
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
54% better than 57%
0.89 better than 93%
91.7 better than 89%
1.27 better than 95%
64% of 411 duels better than 97%
44% of 87 situations better than 68%
Inferno33
36% better than 5%
0.79 better than 62%
88.9 better than 73%
1.17 better than 75%
59% of 108 duels better than 72%
25% of 20 situations better than 18%
Anubis31
52% better than 44%
0.79 better than 70%
86.9 better than 78%
1.06 better than 54%
56% of 124 duels better than 73%
42% of 26 situations better than 60%
Dust 219
53% right on the average
0.88 better than 93%
97.0 better than 96%
1.18 better than 85%
74% of 66 duels better than 99%
38% of 13 situations right on the average
Ancient14
57% -
0.80 -
83.6 -
1.11-
42% of 43 duels -
63% of 8 situations -
Overpass4
50% -
0.89 -
92.4 -
1.19-
75% of 12 duels -
100% of 1 situations -
Cache3
100% -
1.18 -
101.1 -
1.72-
67% of 12 duels -
33% of 3 situations -
Nuke3
33% -
0.84 -
90.5 -
1.21-
56% of 9 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bekc plays

Across 210 matches bekc averages K/R 0.86 and ADR 90.7; the rating across the 190 rated matches is 1.21. Biggest strength: Utility damage per round at 7.8, better than 98% of level 10 · 2,500-2,749 ELO players. Averages 19.0 kills per match with 48% headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 116 of 190 matches the rating was 1.10 or higher (61%), in 39 it was below 0.90. In 129 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: July 2026 at 1.37. bekc loses the most ELO on Mirage (−23 ELO, win rate 54%). Things go best on Anubis (+30 ELO, win rate 52%). Match no. 3 of the day goes best: 61% win rate, +18 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.04, Rating −0.07, Win rate −4 pp, ELO −64. Unchanged in recent months: ADR at 89.9. Last 30 days: 79 matches, win rate 46%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.