bek1sh7

China
On FACEIT since 2025 122 matches tracked 102 matches in 30 days
ELO ▼ 27
2,122
30-day peak: 2,149
Rank EU
#180,599
China #2,550 in China
Last updated:

How does bek1sh7 play?

Rating 1.04 K/R 0.75 ADR 83.4 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.04+0.01 · Ø 1.03 better than 55%
Pistol kills per match 3.1
Knife kills 1 in 122 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 65%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 0 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 71%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether bek1sh7 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 122 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOctNov

Best month: September 2026 with 0.84.

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
23 matches · 35% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 40%
On Thursdays +25 ELO, win rate 38%

bek1sh7 loses the most ELO in match 2 of the day: ±0 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 47 · Ancient
  4. Highest rating in a match: 1.92 · Mirage

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
56% better than 68%
0.76 better than 61%
85.9 better than 76%
1.05 better than 59%
51% of 269 duels right on the average
20% of 40 situations better than 9%
Dust 229
38% better than 10%
0.74 right on the average
82.6 better than 61%
1.03 right on the average
59% of 139 duels better than 87%
33% of 15 situations better than 36%
Ancient24
54% better than 61%
0.74 right on the average
79.8 better than 42%
1.03 right on the average
49% of 134 duels better than 37%
52% of 23 situations better than 84%
Anubis6
83% -
0.78 -
86.7 -
1.02-
62% of 34 duels -
-
Inferno4
50% -
0.68 -
71.7 -
0.97-
47% of 15 duels -
50% of 2 situations -
Cache3
0% -
0.78 -
85.3 -
1.09-
71% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bek1sh7 plays

Across 122 matches bek1sh7 averages K/R 0.75, ADR 83.4 and a rating of 1.04. Biggest strength: Rounds with first kill at 12%, better than 76% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 50% headshots. The strongest map is Mirage with a 56% win rate in 54 matches. In 46 of 122 matches the rating was 1.10 or higher (38%), in 43 it was below 0.90. In 122 matches with detailed stats: 26 4Ks and 0 aces. Best month by rating: September 2026 at 1.19. bek1sh7 loses the most ELO in match 2 of the day (±0 ELO, win rate 35%). Things go best on Mirage (+49 ELO, win rate 56%). Match no. 1 of the day goes best: 80% win rate, +25 ELO. Last 30 days: 102 matches, win rate 51%, net ELO +153.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.