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beicolaso

Argentina
On FACEIT since 2021 819 matches tracked 183 matches in 30 days
ELO ▲ 363
3,220
30-day peak: 3,323
Rank SA ▲ 223 places
#93
Argentina #28 in Argentina
30 days · prev. #316 · best #74
Last updated:

How does beicolaso play?

Rating 1.03 (from 665 matches) K/R 0.72 ADR 78.4 from 819 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 665 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (594 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 40%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

21% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 51%−3 pp · Ø 54% better than 38%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.03−0.02 · Ø 1.05 better than 34%
Pistol kills per match 2.9 from the last 665
Knife kills 5 in 665 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.5%).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 19%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.3−0.1 · Ø 2.4 better than 37%
4Ks and aces 108x 4K, 10 aces in 594 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 71%
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 81%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +284
= Stayed the same
K/R at 0.72, Rating at 1.03, ADR at 78.5, Win rate at 51%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months: 0.72 (at the start 0.71). Slightly below the average (0.75).

Patterns

From the last 665 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −180 ELO
164 matches · 51% win rate
On Nuke −144 ELO
22 matches · 41% win rate
On Saturdays −514 ELO, win rate 38%

beicolaso loses the most ELO on Dust 2: −180 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Inferno
  2. Highest rating in a match: 2.36 · Mirage
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 665 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage309
52% better than 39%
0.72 better than 32%
79.5 better than 37%
1.02 better than 36%
53% of 1,355 duels right on the average
42% of 182 situations better than 60%
Dust 2164
51% better than 35%
0.69 better than 21%
75.1 better than 18%
1.00 better than 26%
50% of 690 duels better than 36%
43% of 95 situations better than 61%
Ancient82
59% better than 64%
0.75 better than 47%
81.2 better than 45%
1.08 better than 59%
54% of 294 duels better than 60%
35% of 55 situations better than 41%
Anubis40
58% better than 59%
0.73 better than 39%
78.8 better than 34%
1.07 better than 53%
55% of 139 duels better than 65%
37% of 27 situations better than 46%
Cache40
43% better than 9%
0.74 better than 30%
79.3 better than 26%
1.04 better than 27%
54% of 157 duels right on the average
32% of 19 situations better than 32%
Nuke22
41% better than 10%
0.71 better than 26%
77.1 better than 26%
0.97 better than 20%
55% of 69 duels better than 60%
41% of 17 situations better than 54%
Inferno8
25% -
0.71 -
77.4 -
1.02-
43% of 37 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How beicolaso plays

Across 819 matches beicolaso averages K/R 0.72 and ADR 78.4; the rating across the 665 rated matches is 1.03. Averages 15.9 kills per match with 51% headshots. The strongest map is Ancient with a 59% win rate in 82 matches. In 262 of 665 matches the rating was 1.10 or higher (39%), in 252 it was below 0.90. In 594 matches with detailed stats: 108 4Ks and 10 aces. Best month by rating: September 2026 at 1.06. beicolaso loses the most ELO on Dust 2 (−180 ELO, win rate 51%). Things go best on Ancient (+288 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +217 ELO. Improved over the last three months: ELO +284. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 78.5, Win rate at 51%. Last 30 days: 183 matches, win rate 55%, net ELO +302.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.