Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

becoming

Ukraine
On FACEIT since 2026 208 matches tracked 106 matches in 30 days
Last updated:

How does becoming play?

Rating 0.99 K/R 0.72 ADR 80.9 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 208 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 7 about average weaker than most
Level 7

Compared with 1,498 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−1 pp · Ø 49% better than 32%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 84%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (46%).

Headshot rate 40%−6 pp · Ø 46% better than 18%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.97−0.01 · Ø 0.98 better than 41%
Pistol kills per match 2.4
Knife kills 6 in 208 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so just below the average (12.9%).

2K rounds 12.6%−0.3 pp · Ø 12.9% better than 38%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 53%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 38x 4K, 6 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 7.7+3.6 · Ø 4.1 better than 97%
Enemies flashed per round 0.28+0.02 · Ø 0.26 better than 58%
Deaths per round 74%+1 pp · Ø 73% better than 33%

Progress

One value per month, dashed line is the level 7 average
Whether becoming is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 208 matches, all from the last 3 months.

Kills per round (K/R)

0.71
OctNov

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −193 ELO
40 matches · 38% win rate
On Ancient −85 ELO
35 matches · 46% win rate
On Saturdays −218 ELO, win rate 41%

becoming loses the most ELO in match 1 of the day: −193 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 1.90 · Dust 2

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
55% better than 67%
0.74 better than 59%
81.9 better than 62%
1.04 better than 63%
51% of 387 duels better than 53%
50% of 44 situations better than 82%
Anubis45
53% right on the average
0.76 better than 71%
84.7 better than 76%
1.04 better than 64%
48% of 201 duels better than 41%
36% of 22 situations better than 47%
Ancient35
46% better than 33%
0.71 right on the average
82.0 better than 62%
0.98 better than 48%
46% of 151 duels better than 28%
53% of 19 situations better than 80%
Nuke24
38% better than 8%
0.68 better than 29%
78.1 better than 43%
0.91 better than 24%
39% of 114 duels better than 6%
48% of 21 situations better than 68%
Inferno18
44% better than 28%
0.66 better than 30%
74.3 better than 30%
0.88 better than 16%
49% of 67 duels better than 40%
30% of 10 situations better than 32%
Mirage6
0% -
0.53 -
62.1 -
0.63-
38% of 13 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How becoming plays

Across 208 matches becoming averages K/R 0.72, ADR 80.9 and a rating of 0.99. Biggest strength: Utility damage per round at 7.7, better than 97% of level 7 players. Most room to improve: Headshot rate at 40%, better than only 18% of level 7 players. Averages 16.0 kills per match with 40% headshots. The strongest map is Dust 2 with a 55% win rate in 78 matches. In 77 of 208 matches the rating was 1.10 or higher (37%), in 85 it was below 0.90. In 208 matches with detailed stats: 38 4Ks and 6 aces. becoming loses the most ELO in match 1 of the day (−193 ELO, win rate 38%). Things go best on Dust 2 (+114 ELO, win rate 55%). Match no. 4 of the day goes best: 67% win rate, +50 ELO. Last 30 days: 106 matches, win rate 49%, net ELO −234.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.