bearson_n

China
On FACEIT since 2024 127 matches tracked 127 matches in 30 days
ELO ▼ 40
2,086
30-day peak: 2,153
Rank EU
#197,496
China #2,708 in China
Last updated:

How does bearson_n play?

Rating 1.01 K/R 0.71 ADR 77.2 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 127 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Strength
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.02−0.01 · Ø 1.03 better than 47%
Pistol kills per match 2.3
Knife kills 2 in 127 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 28%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 15x 4K, 2 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 41%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 64%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether bearson_n is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 127 matches, all from the last 3 months.

Kills per round (K/R)

0.74
OctNov

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +50 ELO
23 matches · 43% win rate
On Fridays ±0 ELO, win rate 42%

bearson_n loses the most ELO in match 2 of the day: +50 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 1.93 · Vertigo
  4. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
33% better than 5%
0.69 better than 27%
76.9 better than 31%
0.97 better than 29%
42% of 137 duels better than 10%
41% of 27 situations better than 57%
Mirage31
68% better than 95%
0.72 better than 42%
78.7 better than 42%
1.00 better than 41%
44% of 109 duels better than 15%
46% of 24 situations better than 74%
Ancient23
57% better than 70%
0.73 better than 46%
80.5 better than 47%
1.05 better than 60%
50% of 82 duels better than 40%
17% of 12 situations better than 10%
Nuke12
67% -
0.67 -
71.4 -
0.95-
31% of 42 duels -
70% of 10 situations -
Anubis11
64% -
0.66 -
70.7 -
1.03-
37% of 43 duels -
25% of 8 situations -
Cache9
44% -
0.67 -
70.2 -
0.95-
54% of 24 duels -
83% of 6 situations -
Inferno7
29% -
0.74 -
81.1 -
1.05-
48% of 27 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bearson_n plays

Across 127 matches bearson_n averages K/R 0.71, ADR 77.2 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 50% headshots. The strongest map is Mirage with a 68% win rate in 31 matches. In 45 of 127 matches the rating was 1.10 or higher (35%), in 49 it was below 0.90. In 127 matches with detailed stats: 15 4Ks and 2 aces. bearson_n loses the most ELO in match 2 of the day (+50 ELO, win rate 43%). Things go best on Mirage (+43 ELO, win rate 68%). Last 30 days: 127 matches, win rate 53%, net ELO +145.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.