be_gone
Name history of be_gone
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does be_gone play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).
Compared with 6,811 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so slightly above the average (52%).
Clutch
Average28% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average60% headshots and so well above the average (53%).
Impact
Average3.3 MVPs per match and so well above the average (2.4).
Utility and deaths
AverageDied in 67% of rounds and so clearly below the average (70%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.80. Last 3 months: 0.78 (at the start 0.71). Slightly above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.13. Last 3 months: 1.10 (at the start 1.08). Slightly above the average (1.06).
Damage per round (ADR)
Best month: September 2026 with 88.8. Last 3 months: 86.2 (at the start 77.8). Slightly above the average (81.3).
Share of headshot kills
Best month: July 2026 with 68%. Last 3 months: 59% (at the start 63%). Well above the average (53%).
Matches won (win rate)
Best month: July 2026 with 67%. Last 3 months: 58% (at the start 61%). Clearly above the average (54%).
Best month: July 2026 with 3,518. Last 3 months: 3,410 (at the start 3,431).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 53%.
Patterns
From the last 216 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
be_gone loses the most ELO in match 3 of the day: −31 ELO, 49% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.20 · Cache
- Longest win streak: 13 wins in a row · Lublin
- Most kills in a match: 48 · Mirage
Maps in detail
from the last 216 matchesCompared with players on the same level who have at least 15 matches on the map.
How be_gone plays
Across 216 matches be_gone averages K/R 0.76 and ADR 83.4; the rating across the 189 rated matches is 1.09. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 60% headshots. The strongest map is Dust 2 with a 66% win rate in 47 matches. In 90 of 189 matches the rating was 1.10 or higher (48%), in 59 it was below 0.90. In 145 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: September 2026 at 1.13. be_gone loses the most ELO in match 3 of the day (−31 ELO, win rate 49%). Things go best on Dust 2 (+268 ELO, win rate 66%). Match no. 1 of the day goes best: 64% win rate, +513 ELO. Improved over the last three months: K/R +0.07, ADR +8.4. Got weaker: Headshots −4 pp, Win rate −3 pp. Unchanged in recent months: Rating at 1.10, ELO at 3,410. Last 30 days: 54 matches, win rate 56%, net ELO +27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.