be_gone

Poland
On FACEIT since 2015 216 matches tracked 54 matches in 30 days
ELO ▲ 146
3,410
30-day peak: 3,441
Rank EU ▼ 138 places
#1,494
Poland #79 in Poland
30 days · prev. #1,356 · best #1,356
Last updated:

How does be_gone play?

Rating 1.09 (from 189 matches) K/R 0.76 ADR 83.4 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 189 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 70%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.12+0.05 · Ø 1.07 better than 62%
Pistol kills per match 3.6
Knife kills 6 in 216 matches

Impact

Average
Damage and big rounds

3.3 MVPs per match and so well above the average (2.4).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 65%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 3.3+0.9 · Ø 2.4 better than 97%
4Ks and aces 32x 4K, 1 ace in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so clearly below the average (70%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.2+0.4 · Ø 3.8 better than 62%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 62%
Deaths per round 67%−3 pp · Ø 70% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, ADR +8.4
= Stayed the same
Rating at 1.10, ELO at 3,410
▼ Got worse
Headshots −4 pp, Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.78 (at the start 0.71). Slightly above the average (0.75).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −31 ELO
37 matches · 49% win rate
On Ancient −2 ELO
28 matches · 46% win rate
Between 12:00 and 18:00 +59 ELO, win rate 53%
On Wednesdays −28 ELO, win rate 48%

be_gone loses the most ELO in match 3 of the day: −31 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Cache
  2. Longest win streak: 13 wins in a row · Lublin
  3. Most kills in a match: 48 · Mirage

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
47% better than 18%
0.74 better than 39%
82.8 better than 52%
1.04 better than 40%
52% of 285 duels better than 46%
52% of 31 situations better than 85%
Dust 247
66% better than 86%
0.77 better than 54%
85.9 better than 68%
1.13 better than 66%
54% of 152 duels better than 58%
48% of 23 situations better than 73%
Ancient28
46% better than 20%
0.81 better than 74%
87.6 better than 75%
1.18 better than 84%
56% of 84 duels better than 70%
31% of 16 situations better than 31%
Anubis28
64% better than 77%
0.79 better than 66%
87.4 better than 77%
1.14 better than 73%
54% of 90 duels better than 58%
30% of 23 situations better than 29%
Cache10
60% -
0.80 -
83.1 -
1.13-
63% of 30 duels -
67% of 9 situations -
Nuke5
80% -
0.73 -
81.5 -
1.02-
67% of 21 duels -
50% of 10 situations -
Vertigo4
75% -
0.70 -
86.2 -
1.14-
55% of 29 duels -
33% of 3 situations -
Faceitaimdeagle3
100% -
0.66 -
68.0 -
1.09-
66% of 59 duels -
66% of 59 situations -
Inferno3
100% -
0.78 -
89.1 -
1.17-
53% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How be_gone plays

Across 216 matches be_gone averages K/R 0.76 and ADR 83.4; the rating across the 189 rated matches is 1.09. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 60% headshots. The strongest map is Dust 2 with a 66% win rate in 47 matches. In 90 of 189 matches the rating was 1.10 or higher (48%), in 59 it was below 0.90. In 145 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: September 2026 at 1.13. be_gone loses the most ELO in match 3 of the day (−31 ELO, win rate 49%). Things go best on Dust 2 (+268 ELO, win rate 66%). Match no. 1 of the day goes best: 64% win rate, +513 ELO. Improved over the last three months: K/R +0.07, ADR +8.4. Got weaker: Headshots −4 pp, Win rate −3 pp. Unchanged in recent months: Rating at 1.10, ELO at 3,410. Last 30 days: 54 matches, win rate 56%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.