beNja-s

Chile
On FACEIT since 2018 531 matches tracked 179 matches in 30 days
ELO ▼ 98
3,076
30-day peak: 3,226
Rank SA ▼ 63 places
#153
Chile #3 in Chile
30 days · prev. #90 · best #83
Last updated:

How does beNja-s play?

Rating 1.06 (from 530 matches) K/R 0.75 ADR 80.4 from 531 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 530 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 20%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (470 matches).

3,000-3,499 ELO

Compared with 7,729 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 71%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just below the average (53%).

Headshot rate 52%−1 pp · Ø 53% better than 45%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.08+0.03 · Ø 1.05 better than 50%
Pistol kills per match 3.0
Knife kills 19 in 531 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 55%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 50%
MVPs per match 2.3−0.1 · Ø 2.4 better than 36%
4Ks and aces 79x 4K, 5 aces in 470 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 26%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 69%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +345
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 81.6, Win rate at 52%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 531 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −104 ELO
22 matches · 36% win rate
On Ancient −48 ELO
57 matches · 49% win rate
On Fridays −2 ELO, win rate 46%

beNja-s loses the most ELO on Nuke: −104 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Dust 2
  2. Most kills in a match: 39 · Dust 2
  3. Highest rating in a match: 2.47 · Nuke
  4. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 531 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage244
56% better than 55%
0.75 better than 45%
81.1 better than 45%
1.07 better than 53%
56% of 1,022 duels better than 71%
48% of 147 situations better than 78%
Dust 2149
55% right on the average
0.75 better than 46%
79.5 better than 37%
1.06 better than 45%
52% of 631 duels better than 46%
33% of 66 situations better than 33%
Ancient57
49% better than 29%
0.71 better than 27%
79.4 better than 34%
0.98 better than 23%
46% of 231 duels better than 16%
44% of 27 situations better than 66%
Anubis27
30% better than 1%
0.77 better than 58%
82.4 better than 55%
1.06 right on the average
61% of 99 duels better than 88%
52% of 23 situations better than 82%
Cache24
54% better than 33%
0.80 better than 59%
79.7 better than 28%
1.15 better than 63%
48% of 100 duels better than 19%
28% of 18 situations better than 26%
Nuke22
36% better than 4%
0.77 right on the average
79.2 better than 34%
1.08 right on the average
53% of 74 duels right on the average
29% of 17 situations better than 26%
Inferno8
50% -
0.70 -
80.2 -
0.99-
62% of 21 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How beNja-s plays

Across 531 matches beNja-s averages K/R 0.75 and ADR 80.4; the rating across the 530 rated matches is 1.06. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 52% headshots. The strongest map is Mirage with a 56% win rate in 244 matches. In 231 of 530 matches the rating was 1.10 or higher (44%), in 183 it was below 0.90. In 470 matches with detailed stats: 79 4Ks and 5 aces. Best month by rating: September 2026 at 1.10. beNja-s loses the most ELO on Nuke (−104 ELO, win rate 36%). Things go best on Mirage (+735 ELO, win rate 56%). Improved over the last three months: ELO +345. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 81.6, Win rate at 52%. Last 30 days: 179 matches, win rate 49%, net ELO −224.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.