beNda-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).
Compared with 1,734 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average28% of 1v1s won and so well below the average (39%).
Weapons and aim
Average39% headshots and so well below the average (48%).
Impact
AverageExactly 2 kills in 12.7% of rounds and so slightly below the average (13.3%).
Utility and deaths
Strength9.7 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Mar to Jun 2026.
Kills per round (K/R)
Best month: August 2026 with 0.84. Last 3 months: 0.71 (at the start 0.66). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.24. Last 3 months: 1.00 (at the start 0.98). Just below the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 83.2. Last 3 months: 78.7 (at the start 77.8). Just below the average (80.3).
Share of headshot kills
Best month: October 2026 with 41%. Last 3 months: 40% (at the start 39%). Well below the average (48%).
Matches won (win rate)
Best month: September 2026 with 63%. Last 3 months: 44% (at the start 55%). Well below the average (52%).
Best month: October 2026 with 2,063. Last 3 months: 1,866 (at the start 2,055).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: November 2026 with 35%.
Patterns
From the last 112 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
beNda- loses the most ELO on Dust 2: −46 ELO, 50% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Ancient
- Most kills in a match: 50 · Dust 2
- Longest win streak: 4 wins in a row · Inferno
- Highest rating in a match: 1.79 · Dust 2
Maps in detail
from the last 112 matchesCompared with players on the same level who have at least 15 matches on the map.
How beNda- plays
Across 112 matches beNda- averages K/R 0.71, ADR 78.7 and a rating of 1.01. Biggest strength: Utility hit rate at 49%, better than 99% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 16.2 kills per match with 39% headshots. The strongest map is Inferno with a 56% win rate in 41 matches. In 33 of 112 matches the rating was 1.10 or higher (29%), in 38 it was below 0.90. In 92 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 1.24. beNda- loses the most ELO on Dust 2 (−46 ELO, win rate 50%). Things go best on Inferno (+23 ELO, win rate 56%). From match no. 5 of the day on, things go best: 53% win rate. Improved over the last three months: K/R +0.05. Got weaker: Win rate −11 pp, ELO −189. Unchanged in recent months: Rating at 1.00, ADR at 78.7, Headshots at 40%. Last 30 days: 61 matches, win rate 43%, net ELO −181.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.