be3darnos7

China
On FACEIT since 2026 326 matches tracked 119 matches in 30 days
Last updated:

How does be3darnos7 play?

Rating 1.05 (from 293 matches) K/R 0.77 ADR 81.2 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 293 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 54%+2 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 17%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 15%
AWP share of kills 36%+24 pp · Ø 12% better than 98%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.7
Knife kills 4 in 326 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.5%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 59%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 53x 4K, 4 aces in 274 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 32%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 25%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +93
= Stayed the same
K/R at 0.76, Rating at 1.04, ADR at 80.8, Headshots at 44%
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: June 2026 with 0.82. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 326 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
64 matches · 47% win rate
On Anubis −50 ELO
54 matches · 50% win rate
Between 12:00 and 18:00 −115 ELO, win rate 45%
On Thursdays −26 ELO, win rate 41%

be3darnos7 loses the most ELO on Dust 2: −56 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.53 · Cache
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 49 · Mirage

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage143
55% better than 60%
0.80 better than 72%
83.8 better than 62%
1.10 better than 68%
57% of 968 duels better than 80%
33% of 49 situations better than 35%
Dust 264
47% better than 29%
0.73 better than 42%
78.0 better than 32%
1.05 right on the average
52% of 434 duels right on the average
42% of 26 situations better than 59%
Anubis54
50% better than 37%
0.77 better than 62%
80.7 better than 46%
1.03 better than 43%
49% of 372 duels better than 32%
47% of 17 situations better than 72%
Ancient42
57% better than 62%
0.73 better than 37%
79.9 better than 36%
0.94 better than 14%
51% of 261 duels better than 42%
44% of 18 situations better than 65%
Cache13
31% -
0.79 -
82.5 -
1.11-
52% of 93 duels -
67% of 3 situations -
Nuke7
29% -
0.59 -
63.4 -
0.79-
49% of 43 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How be3darnos7 plays

Across 326 matches be3darnos7 averages K/R 0.77 and ADR 81.2; the rating across the 293 rated matches is 1.05. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 44% headshots. The strongest map is Ancient with a 57% win rate in 42 matches. In 121 of 293 matches the rating was 1.10 or higher (41%), in 108 it was below 0.90. In 274 matches with detailed stats: 53 4Ks and 4 aces. Best month by rating: June 2026 at 1.27. be3darnos7 loses the most ELO on Dust 2 (−56 ELO, win rate 47%). Improved over the last three months: ELO +93. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 80.8, Headshots at 44%. Last 30 days: 119 matches, win rate 50%, net ELO −386.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.