bckznnnn-

Brazil
260 matches tracked
Last updated:

How does bckznnnn- play?

Rating 1.29 (from 225 matches) K/R 0.91 ADR 96.0 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 260 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 41% good 1.10 to 1.29 17% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 38%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.33+0.29 · Ø 1.04 better than 97%
Pistol kills per match 3.1
Knife kills 1 in 260 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 90%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 93%
MVPs per match 3.0+0.6 · Ø 2.4 better than 94%
4Ks and aces 68x 4K, 8 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 30%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 73%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +14 pp, ELO +429
= Stayed the same
ADR at 93.9
▼ Got worse
K/R −0.06, Rating −0.10

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: July 2026 with 0.99. Last 3 months: 0.87 (at the start 0.93). Well above the average (0.74).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −121 ELO
41 matches · 56% win rate
On Mirage −24 ELO
79 matches · 53% win rate
On Fridays −48 ELO, win rate 32%

bckznnnn- loses the most ELO on Ancient: −121 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 62 · Ancient
  4. Highest rating in a match: 2.83 · Ancient

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
53% better than 53%
0.88 better than 92%
91.8 better than 89%
1.24 better than 93%
59% of 384 duels better than 87%
36% of 44 situations better than 42%
Dust 268
59% better than 73%
0.89 better than 93%
97.0 better than 96%
1.25 better than 93%
65% of 307 duels better than 97%
38% of 37 situations right on the average
Ancient41
56% better than 59%
0.98 better than 99%
99.4 better than 98%
1.39 better than 99%
63% of 202 duels better than 96%
38% of 32 situations better than 47%
Anubis36
50% better than 37%
0.92 better than 97%
96.4 better than 96%
1.32 better than 97%
60% of 173 duels better than 87%
28% of 18 situations better than 24%
Inferno17
53% better than 39%
0.95 better than 95%
102.4 better than 97%
1.32 better than 94%
71% of 62 duels better than 99%
14% of 7 situations better than 5%
Cache14
36% -
0.88 -
95.1 -
1.25-
48% of 69 duels -
22% of 9 situations -
Nuke3
67% -
0.94 -
92.9 -
1.28-
50% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How bckznnnn- plays

Across 260 matches bckznnnn- averages K/R 0.91 and ADR 96.0; the rating across the 225 rated matches is 1.29. Biggest strength: Rating at 1.29, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 19.8 kills per match with 53% headshots. The strongest map is Dust 2 with a 59% win rate in 68 matches. In 176 of 260 matches the rating was 1.10 or higher (68%), in 45 it was below 0.90. In 199 matches with detailed stats: 68 4Ks and 8 aces. Best month by rating: July 2026 at 1.39. bckznnnn- loses the most ELO on Ancient (−121 ELO, win rate 56%). Things go best in match 2 of the day (+167 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +167 ELO. Improved over the last three months: Headshots +2 pp, Win rate +14 pp, ELO +429. Got weaker: K/R −0.06, Rating −0.10. Unchanged in recent months: ADR at 93.9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.