bazaaa-

Brazil
On FACEIT since 2020 143 matches tracked 45 matches in 30 days
ELO ▲ 213
2,063
30-day peak: 2,063
Rank SA ▲ 1,587 places
#5,733
Brazil #3,407 in Brazil
30 days · prev. #7,320 · best #5,044
Last updated:

How does bazaaa- play?

Rating 1.20 K/R 0.86 ADR 91.6 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 143 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 96%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Strength
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 57%+8 pp · Ø 49% better than 90%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.22+0.19 · Ø 1.03 better than 93%
Pistol kills per match 3.1
Knife kills 4 in 143 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 91%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 43x 4K, 3 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.3).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.7+1.4 · Ø 4.3 better than 85%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.12, Win rate +12 pp, ELO +285
= Stayed the same
ADR at 92.3
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: October 2026 with 0.90. Last 3 months: 0.87 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −35 ELO
24 matches · 42% win rate
Between 0:00 and 6:00 +74 ELO, win rate 47%
On Sundays −10 ELO, win rate 43%

bazaaa- loses the most ELO on Anubis: −35 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Highest rating in a match: 2.65 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 9 wins in a row · Ancient
  5. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
55% better than 63%
0.87 better than 92%
92.2 better than 90%
1.22 better than 92%
63% of 177 duels better than 96%
20% of 20 situations better than 10%
Mirage26
54% better than 60%
0.90 better than 95%
96.0 better than 96%
1.26 better than 95%
55% of 146 duels better than 72%
56% of 16 situations better than 91%
Anubis24
42% better than 18%
0.87 better than 92%
91.7 better than 90%
1.21 better than 92%
67% of 90 duels better than 99%
50% of 18 situations better than 78%
Inferno24
50% better than 40%
0.83 better than 88%
86.8 better than 77%
1.16 better than 85%
54% of 131 duels better than 58%
36% of 14 situations better than 41%
Ancient20
65% better than 89%
0.83 better than 86%
90.7 better than 89%
1.17 better than 90%
62% of 89 duels better than 95%
67% of 9 situations better than 97%
Nuke7
71% -
0.85 -
90.6 -
1.23-
54% of 28 duels -
50% of 2 situations -
Cache3
33% -
0.78 -
96.0 -
1.01-
57% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bazaaa- plays

Across 143 matches bazaaa- averages K/R 0.86, ADR 91.6 and a rating of 1.20. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 57% headshots. The strongest map is Ancient with a 65% win rate in 20 matches. In 78 of 143 matches the rating was 1.10 or higher (55%), in 30 it was below 0.90. In 118 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: October 2026 at 1.29. bazaaa- loses the most ELO on Anubis (−35 ELO, win rate 42%). Things go best on Dust 2 (+52 ELO, win rate 55%). Improved over the last three months: K/R +0.05, Rating +0.12, Win rate +12 pp, ELO +285. Got weaker: Headshots −6 pp. Unchanged in recent months: ADR at 92.3. Last 30 days: 45 matches, win rate 62%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.