bayraks

Mongolia
On FACEIT since 2020 94 matches tracked
ELO
2,483
Peak across recorded matches: 2,921
Rank SEA ▼ 487 places
#1,225
Mongolia #301 in Mongolia
30 days · prev. #738 · best #738
Last updated:

How does bayraks play?

Rating 1.01 (from 68 matches) K/R 0.74 ADR 79.8 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 94 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 22% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 17%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.00−0.04 · Ø 1.04 better than 34%
Pistol kills per match 3.3
Knife kills 3 in 94 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 24%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 28%
MVPs per match 2.0−0.4 · Ø 2.4 better than 14%
4Ks and aces 8x 4K, 0 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.9−1.3 · Ø 4.2 better than 16%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 61%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.74, ADR at 78.9
▼ Got worse
Rating −0.10, Win rate −46 pp, ELO −313

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −62 ELO
22 matches · 50% win rate
Between 12:00 and 18:00 −78 ELO, win rate 49%

bayraks loses the most ELO in match 2 of the day: −62 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 16 wins in a row · Dust 2
  2. Highest rating in a match: 1.68 · Mirage
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
50% better than 43%
0.74 better than 46%
80.1 better than 43%
0.99 better than 31%
46% of 103 duels better than 22%
56% of 16 situations better than 89%
Mirage27
81% better than 99%
0.74 better than 47%
78.0 better than 33%
1.04 right on the average
55% of 92 duels better than 69%
36% of 14 situations better than 43%
Ancient13
62% -
0.81 -
88.2 -
1.08-
47% of 72 duels -
18% of 11 situations -
Anubis12
33% -
0.68 -
75.0 -
0.91-
48% of 31 duels -
33% of 9 situations -
Nuke6
33% -
0.78 -
80.5 -
1.03-
46% of 13 duels -
-
Cache4
25% -
0.59 -
65.1 -
0.79-
36% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bayraks plays

Across 94 matches bayraks averages K/R 0.74 and ADR 79.8; the rating across the 68 rated matches is 1.01. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 58% headshots. The strongest map is Mirage with a 81% win rate in 27 matches. In 38 of 94 matches the rating was 1.10 or higher (40%), in 39 it was below 0.90. In 59 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: June 2026 at 1.12. bayraks loses the most ELO in match 2 of the day (−62 ELO, win rate 50%). Things go best on Mirage (+202 ELO, win rate 81%). Match no. 1 of the day goes best: 61% win rate, +102 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Rating −0.10, Win rate −46 pp, ELO −313. Unchanged in recent months: K/R at 0.74, ADR at 78.9. Last 30 days: 9 matches, win rate 22%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.