baxodirovvv

South Korea
On FACEIT since 2024 109 matches tracked 43 matches in 30 days
ELO ▲ 286
2,031
30-day peak: 2,031
Rank SEA ▼ 141 places
#6,346
South Korea #308 in South Korea
30 days · prev. #6,205 · best #5,666
Last updated:

How does baxodirovvv play?

Rating 0.98 K/R 0.70 ADR 75.8 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 109 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 19%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 0.99−0.04 · Ø 1.03 better than 35%
Pistol kills per match 2.7
Knife kills 1 in 109 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 10x 4K, 1 ace in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.29).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 53%
Enemies flashed per round 0.54+0.25 · Ø 0.29 better than 95%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.15, Headshots +5 pp, ELO +132, Clutch 1v1 +11 pp
= Stayed the same
ADR at 77.2, First kills at 8%
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.73 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −32 ELO
24 matches · 50% win rate
On Mirage −11 ELO
34 matches · 71% win rate

baxodirovvv loses the most ELO from match 5 of the day: −32 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Recorded match no. 100 · Inferno
  3. Highest rating in a match: 1.81 · Anubis
  4. Most kills in a match: 39 · Mirage
  5. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
71% better than 97%
0.73 better than 45%
77.6 better than 34%
1.01 better than 43%
39% of 126 duels better than 4%
43% of 21 situations better than 65%
Dust 229
66% better than 92%
0.68 better than 22%
73.6 better than 16%
0.95 better than 22%
53% of 97 duels better than 61%
53% of 17 situations better than 86%
Ancient18
33% better than 8%
0.76 better than 60%
80.9 right on the average
1.02 right on the average
49% of 71 duels better than 39%
14% of 7 situations better than 6%
Anubis11
64% -
0.73 -
77.7 -
1.06-
59% of 39 duels -
46% of 13 situations -
Inferno6
67% -
0.61 -
70.1 -
0.85-
52% of 21 duels -
55% of 11 situations -
Nuke6
33% -
0.65 -
66.8 -
0.95-
48% of 31 duels -
43% of 7 situations -
Cache4
50% -
0.63 -
71.8 -
0.90-
40% of 10 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How baxodirovvv plays

Across 109 matches baxodirovvv averages K/R 0.70, ADR 75.8 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 43% headshots. The strongest map is Mirage with a 71% win rate in 34 matches. In 37 of 109 matches the rating was 1.10 or higher (34%), in 47 it was below 0.90. In 109 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 1.15. baxodirovvv loses the most ELO from match 5 of the day (−32 ELO, win rate 50%). Things go best on Dust 2 (+78 ELO, win rate 66%). Match no. 2 of the day goes best: 72% win rate, +1 ELO. Improved over the last three months: K/R +0.07, Rating +0.15, Headshots +5 pp, ELO +132, Clutch 1v1 +11 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: ADR at 77.2, First kills at 8%. Last 30 days: 43 matches, win rate 58%, net ELO +107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.