bausteleGOD

Japan
On FACEIT since 2019 308 matches tracked 26 matches in 30 days
Last updated:

How does bausteleGOD play?

Rating 1.16 (from 258 matches) K/R 0.82 ADR 86.2 from 308 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 258 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 27%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.17+0.14 · Ø 1.03 better than 85%
Pistol kills per match 4.1
Knife kills 6 in 308 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.9%+2.4 pp · Ø 13.5% better than 92%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 56x 4K, 5 aces in 237 matches

Utility and deaths

Average
Nades, flashes and deaths

3.5 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 40%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.84, Rating at 1.18, ADR at 88.1, Headshots at 52%, Win rate at 50%
▼ Got worse
ELO −90

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.84 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 308 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −162 ELO
93 matches · 47% win rate
On Mirage −62 ELO
97 matches · 53% win rate
On Wednesdays −101 ELO, win rate 40%

bausteleGOD loses the most ELO on Dust 2: −162 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Cache
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage
  4. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 308 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
53% better than 57%
0.84 better than 88%
86.1 better than 75%
1.20 better than 90%
54% of 284 duels better than 66%
40% of 90 situations better than 55%
Dust 293
47% better than 31%
0.83 better than 83%
87.0 better than 76%
1.14 better than 77%
50% of 291 duels better than 39%
46% of 54 situations better than 73%
Inferno50
64% better than 81%
0.82 better than 78%
87.2 better than 73%
1.16 better than 77%
51% of 152 duels better than 36%
57% of 23 situations better than 86%
Ancient28
43% better than 19%
0.77 better than 60%
82.2 better than 53%
1.10 better than 68%
54% of 87 duels better than 62%
50% of 14 situations better than 79%
Anubis13
54% -
0.73 -
81.6 -
0.98-
40% of 63 duels -
20% of 5 situations -
Nuke13
46% -
0.80 -
86.2 -
1.17-
56% of 36 duels -
29% of 7 situations -
Cache9
33% -
0.95 -
90.6 -
1.40-
53% of 45 duels -
38% of 13 situations -
Vertigo3
33% -
0.81 -
87.6 -
1.11-
25% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bausteleGOD plays

Across 308 matches bausteleGOD averages K/R 0.82 and ADR 86.2; the rating across the 258 rated matches is 1.16. Biggest strength: 3K rounds at 5.4%, better than 89% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 52% headshots. The strongest map is Inferno with a 64% win rate in 50 matches. In 137 of 258 matches the rating was 1.10 or higher (53%), in 69 it was below 0.90. In 237 matches with detailed stats: 56 4Ks and 5 aces. Best month by rating: September 2026 at 1.19. bausteleGOD loses the most ELO on Dust 2 (−162 ELO, win rate 47%). Things go best in match 3 of the day (+21 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +21 ELO. Got weaker: ELO −90. Unchanged in recent months: K/R at 0.84, Rating at 1.18, ADR at 88.1, Headshots at 52%, Win rate at 50%. Last 30 days: 26 matches, win rate 46%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.