batwoss

Turkey
On FACEIT since 2023 63 matches tracked 33 matches in 30 days
ELO
2,139
Rank EU
#171,595
Turkey #4,728 in Turkey
Last updated:

How does batwoss play?

Rating 1.35 K/R 0.96 ADR 98.4 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 63 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 35% good 1.10 to 1.29 22% normal 0.90 to 1.09 11% weak 0.75 to 0.89 3% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

36% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 36%+15 pp · Ø 21% better than 98%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Strength
Where do the kills come from?

67% headshots and so well above the average (49%).

Headshot rate 67%+18 pp · Ø 49% better than 99%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.36+0.33 · Ø 1.03 better than 98%
Pistol kills per match 2.5
Zeus kills2 in 63 matches
Knife kills 1 in 63 matches

Impact

Strength
Damage and big rounds

3.6 MVPs per match and so well above the average (2.3).

2K rounds 18.4%+5.0 pp · Ø 13.4% better than 99%
3K rounds 7.5%+3.4 pp · Ø 4.1% better than 99%
MVPs per match 3.6+1.3 · Ø 2.3 better than 99%
4Ks and aces 13x 4K, 3 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 1.4−2.9 · Ø 4.3 better than 1%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 72%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, ELO +170
= Stayed the same
K/R at 0.97, ADR at 98.9, Headshots at 67%, Win rate at 63%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: October 2026 with 1.06. Last 3 months: 0.97 (at the start 0.94). Well above the average (0.74).

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Nuke
  2. Highest rating in a match: 2.34 · Inferno
  3. Reached level 10 · Cache
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
67% better than 93%
0.89 better than 94%
92.5 better than 91%
1.23 better than 93%
56% of 103 duels better than 76%
53% of 17 situations better than 87%
Nuke8
75% -
1.10 -
112.4 -
1.57-
82% of 34 duels -
60% of 5 situations -
Inferno7
57% -
0.86 -
87.6 -
1.21-
56% of 34 duels -
50% of 4 situations -
Anubis6
50% -
0.95 -
93.9 -
1.34-
53% of 34 duels -
60% of 5 situations -
Cache6
67% -
1.04 -
106.3 -
1.51-
64% of 25 duels -
50% of 2 situations -
Mirage6
67% -
1.05 -
109.9 -
1.53-
67% of 27 duels -
0% of 3 situations -
Ancient4
50% -
0.99 -
99.8 -
1.32-
68% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How batwoss plays

Across 63 matches batwoss averages K/R 0.96, ADR 98.4 and a rating of 1.35. Biggest strength: Rating at 1.35, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 21.2 kills per match with 67% headshots. In 47 of 63 matches the rating was 1.10 or higher (75%), in 9 it was below 0.90. In 44 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: October 2026 at 1.51. Improved over the last three months: Rating +0.05, ELO +170. Unchanged in recent months: K/R at 0.97, ADR at 98.9, Headshots at 67%, Win rate at 63%. Last 30 days: 33 matches, win rate 64%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.