basss

Brazil
On FACEIT since 2016 432 matches tracked 125 matches in 30 days
ELO ▼ 141
2,465
30-day peak: 2,734
Rank SA ▼ 812 places
#1,387
Brazil #905 in Brazil
30 days · prev. #575 · best #575
Last updated:

How does basss play?

Rating 1.05 (from 322 matches) K/R 0.73 ADR 80.2 from 432 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 401 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (354 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 9%−3 pp · Ø 12% better than 48%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.0 from the last 402
Knife kills 7 in 402 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 43%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 44%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 67x 4K, 7 aces in 354 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 82%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.75, ADR at 81.1, Win rate at 51%, ELO at 2,465
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.75 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 402 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −167 ELO
103 matches · 43% win rate
On Mirage −123 ELO
170 matches · 49% win rate
On Sundays −220 ELO, win rate 38%

basss loses the most ELO in match 1 of the day: −167 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Anubis
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 402 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage170
49% better than 37%
0.74 right on the average
79.9 better than 45%
1.04 better than 53%
50% of 744 duels better than 41%
34% of 94 situations better than 39%
Dust 2110
47% better than 31%
0.73 better than 46%
80.1 better than 46%
1.01 better than 41%
50% of 440 duels better than 42%
33% of 61 situations better than 36%
Anubis39
64% better than 84%
0.81 better than 80%
89.0 better than 85%
1.15 better than 84%
59% of 146 duels better than 87%
35% of 23 situations better than 44%
Ancient34
53% right on the average
0.74 better than 46%
80.4 better than 44%
1.05 better than 56%
51% of 146 duels better than 45%
41% of 17 situations better than 58%
Cache21
57% -
0.73 -
76.7 -
1.06-
53% of 83 duels -
41% of 17 situations -
Nuke13
54% -
0.69 -
71.5 -
0.97-
45% of 40 duels -
67% of 3 situations -
Inferno12
67% -
0.73 -
85.6 -
1.05-
48% of 48 duels -
75% of 8 situations -
Vertigo3
33% -
0.64 -
71.3 -
0.86-
25% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How basss plays

Across 432 matches basss averages K/R 0.73 and ADR 80.2; the rating across the 322 rated matches is 1.05. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 58% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 166 of 401 matches the rating was 1.10 or higher (41%), in 138 it was below 0.90. In 354 matches with detailed stats: 67 4Ks and 7 aces. Best month by rating: September 2026 at 1.07. basss loses the most ELO in match 1 of the day (−167 ELO, win rate 43%). Things go best on Anubis (+202 ELO, win rate 64%). Match no. 4 of the day goes best: 60% win rate, +58 ELO. Improved over the last three months: Rating +0.05. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.75, ADR at 81.1, Win rate at 51%, ELO at 2,465. Last 30 days: 125 matches, win rate 47%, net ELO −169.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.