basedgodd

Russia
On FACEIT since 2023 187 matches tracked 21 matches in 30 days
Last updated:

How does basedgodd play?

Rating 1.06 (from 165 matches) K/R 0.77 ADR 80.4 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 165 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 78%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 45%−2 pp · Ø 47% better than 39%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.07+0.07 · Ø 1.00 better than 75%
Pistol kills per match 2.2
Knife kills 13 in 187 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.0%).

2K rounds 14.6%+1.6 pp · Ø 13.0% better than 82%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 16x 4K, 5 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 9%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 20%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.09, ADR +4.4
= Stayed the same
Headshots at 45%
▼ Got worse
Win rate −7 pp, ELO −114

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months: 0.78 (at the start 0.74). Clearly above the average (0.72).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −96 ELO
56 matches · 36% win rate
On Anubis −55 ELO
37 matches · 46% win rate
On Sundays −78 ELO, win rate 37%

basedgodd loses the most ELO from match 5 of the day: −96 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Ancient
  2. Most kills in a match: 45 · Ancient
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
42% better than 21%
0.78 better than 77%
81.2 better than 59%
1.09 better than 76%
54% of 219 duels better than 71%
50% of 24 situations better than 81%
Mirage45
36% better than 9%
0.75 better than 58%
80.4 better than 52%
0.98 better than 36%
51% of 196 duels right on the average
23% of 26 situations better than 13%
Ancient40
48% better than 46%
0.78 better than 79%
80.3 better than 54%
1.11 better than 87%
52% of 157 duels better than 63%
25% of 32 situations better than 21%
Anubis37
46% better than 33%
0.76 better than 70%
80.4 better than 55%
1.05 better than 69%
52% of 193 duels better than 59%
59% of 22 situations better than 91%
Inferno12
33% -
0.80 -
79.4 -
1.15-
53% of 49 duels -
50% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How basedgodd plays

Across 187 matches basedgodd averages K/R 0.77 and ADR 80.4; the rating across the 165 rated matches is 1.06. Biggest strength: Rounds with first kill at 12%, better than 81% of level 8 players. Most room to improve: Utility damage per round at 2.3, better than only 9% of level 8 players. Averages 17.6 kills per match with 45% headshots. The strongest map is Ancient with a 48% win rate in 40 matches. In 67 of 165 matches the rating was 1.10 or higher (41%), in 56 it was below 0.90. In 111 matches with detailed stats: 16 4Ks and 5 aces. Best month by rating: October 2026 at 1.11. basedgodd loses the most ELO from match 5 of the day (−96 ELO, win rate 36%). Things go best in match 2 of the day (−28 ELO, win rate 51%). Match no. 2 of the day goes best: 51% win rate, −28 ELO. Improved over the last three months: K/R +0.04, Rating +0.09, ADR +4.4. Got weaker: Win rate −7 pp, ELO −114. Unchanged in recent months: Headshots at 45%. Last 30 days: 21 matches, win rate 29%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.