bares

Turkey
194 matches tracked
Last updated:

How does bares play?

Rating 0.93 K/R 0.69 ADR 76.8 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 194 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 36%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. Higher headshot rate than the level 4 average.
EntryHeadshots
better than most on level 4 about average weaker than most
Level 4

Compared with 730 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 82%
Opening duels won 46%−3 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 50%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 86%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so well above the average (42%).

Headshot rate 49%+7 pp · Ø 42% better than 82%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.89−0.07 · Ø 0.96 better than 29%
Pistol kills per match 2.3
Knife kills 19 in 194 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so slightly below the average (3.7%).

2K rounds 12.4%0.0 pp · Ø 12.4% right on the average
3K rounds 3.3%−0.4 pp · Ø 3.7% better than 40%
MVPs per match 2.0−0.1 · Ø 2.1 better than 45%
4Ks and aces 32x 4K, 6 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (3.8).

Utility hit rate 32%−2 pp · Ø 34% better than 38%
Utility damage per round 5.6+1.8 · Ø 3.8 better than 86%
Enemies flashed per round 0.17−0.06 · Ø 0.23 better than 35%
Deaths per round 77%+4 pp · Ø 73% better than 16%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 75.5, First kills at 12%, Clutch 1v1 at 38%
▼ Got worse
K/R −0.05, Rating −0.11, Headshots −3 pp, Win rate −6 pp, ELO −319

Sep 2026 compared with Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Last 3 months: 0.66 (at the start 0.71). Slightly below the average (0.70).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −27 ELO
22 matches · 41% win rate
On Dust 2 −7 ELO
52 matches · 48% win rate
Between 18:00 and 24:00 −98 ELO, win rate 43%
On Tuesdays +65 ELO, win rate 41%

bares loses the most ELO in match 2 of the day: −27 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Inferno
  2. Highest rating in a match: 2.05 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
48% better than 47%
0.67 better than 37%
75.4 better than 42%
0.89 better than 23%
47% of 353 duels better than 41%
11% of 18 situations better than 3%
Anubis38
53% better than 62%
0.71 better than 58%
78.5 better than 54%
0.96 right on the average
46% of 206 duels better than 36%
41% of 22 situations better than 57%
Mirage32
47% better than 44%
0.72 better than 61%
79.4 better than 63%
0.98 better than 57%
46% of 220 duels better than 36%
29% of 14 situations better than 28%
Ancient27
56% better than 70%
0.74 better than 71%
84.3 better than 82%
1.02 better than 74%
47% of 152 duels better than 45%
40% of 10 situations better than 57%
Inferno27
41% better than 19%
0.68 right on the average
76.5 better than 49%
0.92 better than 40%
49% of 136 duels right on the average
50% of 14 situations better than 79%
Nuke13
46% -
0.51 -
59.8 -
0.71-
31% of 35 duels -
60% of 10 situations -
Cache4
50% -
0.47 -
53.5 -
0.64-
20% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bares plays

Across 194 matches bares averages K/R 0.69, ADR 76.8 and a rating of 0.93. Biggest strength: Utility damage per round at 5.6, better than 86% of level 4 players. Most room to improve: Deaths per round at 77%, better than only 16% of level 4 players. Averages 15.1 kills per match with 49% headshots. The strongest map is Ancient with a 56% win rate in 27 matches. In 56 of 194 matches the rating was 1.10 or higher (29%), in 100 it was below 0.90. In 194 matches with detailed stats: 32 4Ks and 6 aces. bares loses the most ELO in match 2 of the day (−27 ELO, win rate 41%). Things go best on Ancient (+46 ELO, win rate 56%). Got weaker: K/R −0.05, Rating −0.11, Headshots −3 pp, Win rate −6 pp, ELO −319. Unchanged in recent months: ADR at 75.5, First kills at 12%, Clutch 1v1 at 38%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.