baran

Turkey
On FACEIT since 2021 343 matches tracked 129 matches in 30 days
ELO ▲ 16
3,062
30-day peak: 3,181
Rank EU ▲ 3,742 places
#6,090
TR #136 in TR
30 days · prev. #9,832 · best #5,689
Last updated:

How does baran play?

Rating 1.12 (from 340 matches) K/R 0.79 ADR 86.2 from 342 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 340 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 19%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 9%−3 pp · Ø 12% better than 52%
K/D 1.13+0.08 · Ø 1.05 better than 65%
Pistol kills per match 2.9
Knife kills 2 in 342 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 29%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 66x 4K, 6 aces in 267 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 69%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +6 pp, ELO +613
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.12, Rating −0.18, ADR −12.1

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.77 (at the start 0.89). Just above the average (0.75).

Patterns

From the last 342 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −17 ELO
73 matches · 49% win rate
Between 12:00 and 18:00 −88 ELO, win rate 40%
On Saturdays +24 ELO, win rate 44%

baran loses the most ELO on Anubis: −17 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.46 · Dust 2
  3. Most kills in a match: 39 · Anubis

Maps in detail

from the last 342 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2126
60% better than 69%
0.82 better than 76%
88.8 better than 79%
1.18 better than 79%
59% of 514 duels better than 82%
36% of 89 situations better than 41%
Anubis73
49% better than 28%
0.79 better than 67%
88.6 better than 82%
1.13 better than 71%
58% of 325 duels better than 79%
30% of 44 situations better than 30%
Mirage50
52% better than 37%
0.71 better than 26%
78.6 better than 31%
1.00 better than 27%
49% of 237 duels better than 28%
42% of 24 situations better than 60%
Inferno36
50% better than 20%
0.71 better than 24%
79.3 better than 28%
1.01 better than 21%
52% of 137 duels better than 29%
35% of 26 situations better than 39%
Cache25
52% better than 28%
0.79 better than 48%
89.1 better than 69%
1.10 better than 44%
54% of 103 duels better than 44%
35% of 17 situations better than 39%
Ancient16
31% better than 2%
0.80 better than 69%
81.5 better than 46%
1.11 better than 66%
51% of 80 duels better than 39%
33% of 6 situations better than 36%
Nuke13
15% -
0.92 -
94.3 -
1.26-
57% of 46 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How baran plays

Across 342 matches baran averages K/R 0.79 and ADR 86.2; the rating across the 340 rated matches is 1.12. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 54% headshots. The strongest map is Dust 2 with a 60% win rate in 126 matches. In 164 of 340 matches the rating was 1.10 or higher (48%), in 95 it was below 0.90. In 267 matches with detailed stats: 66 4Ks and 6 aces. Best month by rating: July 2026 at 1.27. baran loses the most ELO on Anubis (−17 ELO, win rate 49%). Things go best on Dust 2 (+276 ELO, win rate 60%). Improved over the last three months: Win rate +6 pp, ELO +613. Got weaker: K/R −0.12, Rating −0.18, ADR −12.1. Unchanged in recent months: Headshots at 54%. Last 30 days: 129 matches, win rate 52%, net ELO +134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.