banzay00

Estonia
On FACEIT since 2023 345 matches tracked 61 matches in 30 days
ELO ▲ 77
2,880
30-day peak: 3,016
Rank EU ▼ 5,870 places
#13,565
Estonia #166 in Estonia
30 days · prev. #7,695 · best #6,146
Last updated:

How does banzay00 play?

Rating 0.93 K/R 0.65 ADR 70.8 from 345 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 345 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (283 matches).

2,750-2,999 ELO

Compared with 11,776 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 44%−8 pp · Ø 52% better than 3%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.05).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.93−0.12 · Ø 1.05 better than 8%
Pistol kills per match 2.7
Knife kills 2 in 345 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 11.9%−1.6 pp · Ø 13.5% better than 10%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 8%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 33x 4K, 3 aces in 283 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 56%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 34%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +51
= Stayed the same
K/R at 0.65, Rating at 0.94, ADR at 70.9
▼ Got worse
Headshots −5 pp, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.65 (at the start 0.62). Clearly below the average (0.75).

Patterns

From the last 345 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −143 ELO
43 matches · 47% win rate
On Mirage −90 ELO
132 matches · 58% win rate
Between 0:00 and 6:00 −125 ELO, win rate 50%
On Thursdays −160 ELO, win rate 49%

banzay00 loses the most ELO in match 4 of the day: −143 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 2.40 · Mirage
  3. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 345 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
58% better than 70%
0.66 better than 11%
72.4 better than 10%
0.96 better than 19%
44% of 476 duels better than 10%
36% of 88 situations better than 42%
Dust 255
45% better than 21%
0.59 better than 1%
67.1 better than 2%
0.85 better than 2%
40% of 242 duels better than 4%
22% of 27 situations better than 12%
Nuke52
69% better than 86%
0.66 better than 10%
69.8 better than 4%
0.96 better than 15%
43% of 176 duels better than 8%
39% of 18 situations right on the average
Ancient47
62% better than 77%
0.72 better than 32%
75.9 better than 18%
1.02 better than 38%
49% of 189 duels better than 32%
58% of 19 situations better than 90%
Anubis24
50% better than 37%
0.58 better than 1%
65.1 better than 1%
0.83 better than 1%
34% of 70 duels better than 1%
50% of 10 situations better than 77%
Inferno19
68% better than 84%
0.61 better than 2%
69.2 better than 1%
0.88 better than 2%
51% of 43 duels better than 28%
71% of 7 situations better than 96%
Cache13
85% -
0.61 -
67.8 -
0.88-
45% of 47 duels -
83% of 6 situations -
Vertigo3
33% -
0.59 -
73.1 -
0.87-
50% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How banzay00 plays

Across 345 matches banzay00 averages K/R 0.65, ADR 70.8 and a rating of 0.93. Biggest strength: Headshot rate at 59%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 70.8, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 13.7 kills per match with 59% headshots. The strongest map is Cache with a 85% win rate in 13 matches. In 89 of 345 matches the rating was 1.10 or higher (26%), in 164 it was below 0.90. In 283 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: September 2026 at 0.98. banzay00 loses the most ELO in match 4 of the day (−143 ELO, win rate 47%). Things go best from match 5 of the day (+29 ELO, win rate 72%). From match no. 5 of the day on, things go best: 72% win rate, +29 ELO. Improved over the last three months: ELO +51. Got weaker: Headshots −5 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.94, ADR at 70.9. Last 30 days: 61 matches, win rate 49%, net ELO −259.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.