bank888

Switzerland
On FACEIT since 2017 212 matches tracked 19 matches in 30 days
ELO
2,101
Peak across recorded matches: 2,521
Rank SEA ▼ 1,536 places
#4,670
Switzerland #1,489 in Switzerland
30 days · prev. #3,134 · best #3,119
Last updated:

How does bank888 play?

Rating 0.92 (from 211 matches) K/R 0.66 ADR 73.2 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 212 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 33%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.3
Knife kills 2 in 212 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 11%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 24x 4K, 0 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.92, ADR at 73.7, Headshots at 46%
▼ Got worse
Win rate −8 pp, ELO −199

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.67 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −26 ELO
48 matches · 44% win rate
On Anubis −2 ELO
27 matches · 52% win rate
On Fridays +25 ELO, win rate 41%

bank888 loses the most ELO in match 2 of the day: −26 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Dust 2
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
51% right on the average
0.66 better than 16%
73.1 better than 15%
0.91 better than 14%
45% of 262 duels better than 18%
42% of 52 situations better than 65%
Dust 245
53% better than 57%
0.62 better than 6%
70.4 better than 7%
0.88 better than 7%
46% of 188 duels better than 25%
50% of 24 situations better than 81%
Ancient29
55% better than 61%
0.72 better than 39%
76.9 better than 29%
1.00 better than 41%
48% of 141 duels better than 30%
42% of 19 situations better than 61%
Anubis27
52% better than 46%
0.68 better than 22%
73.6 better than 14%
0.94 better than 19%
49% of 106 duels better than 38%
40% of 20 situations better than 54%
Cache12
50% -
0.69 -
78.9 -
0.94-
59% of 46 duels -
50% of 4 situations -
Inferno11
45% -
0.60 -
69.2 -
0.85-
52% of 27 duels -
20% of 5 situations -
Nuke7
43% -
0.67 -
69.0 -
0.93-
35% of 26 duels -
40% of 5 situations -
Vertigo7
29% -
0.70 -
76.7 -
0.95-
63% of 27 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bank888 plays

Across 212 matches bank888 averages K/R 0.66 and ADR 73.2; the rating across the 211 rated matches is 0.92. Most room to improve: Rating at 0.92, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 46% headshots. The strongest map is Ancient with a 55% win rate in 29 matches. In 56 of 212 matches the rating was 1.10 or higher (26%), in 107 it was below 0.90. In 159 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: September 2026 at 0.95. bank888 loses the most ELO in match 2 of the day (−26 ELO, win rate 44%). Things go best on Dust 2 (+70 ELO, win rate 53%). Got weaker: Win rate −8 pp, ELO −199. Unchanged in recent months: K/R at 0.67, Rating at 0.92, ADR at 73.7, Headshots at 46%. Last 30 days: 19 matches, win rate 42%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.