bang

Denmark
On FACEIT since 2017 356 matches tracked 75 matches in 30 days
ELO ▲ 29
3,030
30-day peak: 3,144
Rank EU ▼ 642 places
#8,279
Denmark #281 in Denmark
30 days · prev. #7,637 · best #4,924
Last updated:

How does bang play?

Rating 1.22 K/R 0.89 ADR 92.9 from 356 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 356 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 34% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (284 matches).

3,000-3,499 ELO

Compared with 7,702 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 57%+5 pp · Ø 52% better than 82%

Clutch

Average
Last one alive

30% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 30%−10 pp · Ø 40% better than 9%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 45%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.20+0.15 · Ø 1.05 better than 83%
Pistol kills per match 3.6
Knife kills 6 in 356 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.6% of rounds and so well above the average (4.1%).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 86%
3K rounds 6.6%+2.5 pp · Ø 4.1% better than 97%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 111x 4K, 10 aces in 284 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 43%+9 pp · Ø 34% better than 96%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.14−0.18 · Ø 0.32 better than 5%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.13, Rating +0.19, ADR +11.6
= Stayed the same
Headshots at 51%, Win rate at 55%
▼ Got worse
ELO −68

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.94
JunJulAugSepOctNov

Best month: September 2026 with 0.97. Last 3 months: 0.95 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 356 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −63 ELO
70 matches · 50% win rate
On Nuke −35 ELO
77 matches · 55% win rate
Between 6:00 and 12:00 +81 ELO, win rate 47%
On Saturdays +41 ELO, win rate 49%

bang loses the most ELO in match 1 of the day: −63 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.29 · Nuke
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 43 · Mirage
  4. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 356 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient91
52% better than 38%
0.90 better than 94%
95.2 better than 93%
1.24 better than 92%
53% of 592 duels better than 54%
25% of 44 situations better than 18%
Nuke77
55% better than 43%
0.89 better than 90%
93.7 better than 91%
1.25 better than 88%
60% of 504 duels better than 82%
25% of 36 situations better than 18%
Anubis67
58% better than 59%
0.89 better than 94%
93.2 better than 93%
1.23 better than 90%
55% of 503 duels better than 65%
29% of 17 situations better than 26%
Mirage65
55% right on the average
0.87 better than 90%
89.9 better than 84%
1.21 better than 88%
53% of 424 duels right on the average
41% of 29 situations better than 57%
Cache27
41% better than 8%
0.88 better than 85%
93.3 better than 83%
1.17 better than 69%
53% of 193 duels better than 45%
40% of 10 situations right on the average
Vertigo20
85% -
0.92 -
93.7 -
1.28-
59% of 121 duels -
36% of 11 situations -
Dust 25
60% -
0.78 -
88.2 -
1.07-
42% of 33 duels -
100% of 2 situations -
Inferno4
25% -
0.75 -
75.2 -
1.01-
48% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bang plays

Across 356 matches bang averages K/R 0.89, ADR 92.9 and a rating of 1.22. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 19.2 kills per match with 52% headshots. The strongest map is Vertigo with a 85% win rate in 20 matches. In 213 of 356 matches the rating was 1.10 or higher (60%), in 79 it was below 0.90. In 284 matches with detailed stats: 111 4Ks and 10 aces. Best month by rating: September 2026 at 1.35. bang loses the most ELO in match 1 of the day (−63 ELO, win rate 50%). Things go best on Vertigo (+145 ELO, win rate 85%). Match no. 2 of the day goes best: 61% win rate, +88 ELO. Improved over the last three months: K/R +0.13, Rating +0.19, ADR +11.6. Got weaker: ELO −68. Unchanged in recent months: Headshots at 51%, Win rate at 55%. Last 30 days: 75 matches, win rate 56%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.