bandit--

Australia
On FACEIT since 2016 85 matches tracked 39 matches in 30 days
ELO ▲ 142
2,417
30-day peak: 2,417
Rank OCE ▲ 43 places
#337
Australia #199 in Australia
30 days · prev. #380 · best #336
Last updated:

How does bandit-- play?

Rating 1.22 K/R 0.81 ADR 89.7 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 85 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Deals serious damage
More damage per round than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 2%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.02).

Headshot rate 48%−3 pp · Ø 51% better than 38%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.33+0.31 · Ø 1.02 better than 98%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.0%).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 78%
3K rounds 5.7%+1.7 pp · Ø 4.0% better than 93%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 10x 4K, 2 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 61% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 45%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 17%
Deaths per round 61%−11 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether bandit-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 55 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.87
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.87.

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
20 matches · 60% win rate

bandit-- loses the most ELO on Mirage: −24 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
65% better than 89%
0.75 better than 54%
81.0 better than 51%
1.15 better than 81%
52% of 65 duels better than 54%
20% of 10 situations better than 10%
Mirage20
60% better than 80%
0.81 better than 79%
91.4 better than 90%
1.16 better than 84%
63% of 70 duels better than 95%
42% of 12 situations better than 60%
Cache16
56% -
0.84 -
91.6 -
1.29-
59% of 54 duels -
33% of 3 situations -
Anubis12
58% -
0.75 -
86.6 -
1.15-
53% of 57 duels -
14% of 7 situations -
Ancient11
73% -
0.90 -
94.6 -
1.36-
53% of 36 duels -
38% of 8 situations -
Inferno4
75% -
1.04 -
114.4 -
1.56-
78% of 9 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bandit-- plays

Across 85 matches bandit-- averages K/R 0.81, ADR 89.7 and a rating of 1.22. Biggest strength: Deaths per round at just 61% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 48% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 52 of 85 matches the rating was 1.10 or higher (61%), in 18 it was below 0.90. In 54 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: October 2026 at 1.30. bandit-- loses the most ELO on Mirage (−24 ELO, win rate 60%). Things go best on Dust 2 (+8 ELO, win rate 65%). Last 30 days: 39 matches, win rate 59%, net ELO +117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.