bamse_2
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 1,088 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average33% of 1v2s won and so well above the average (21%).
Weapons and aim
Average39% headshots and so well below the average (46%).
Impact
AverageExactly 3 kills in 2.7% of rounds and so well below the average (4.0%).
Utility and deaths
Average1.5 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 7 averageOct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Last 3 months: 0.70 (at the start 0.82). Slightly below the average (0.73).
Rating, 1.00 is an average match
Last 3 months: 0.96 (at the start 1.13). Clearly below the average (1.01).
Damage per round (ADR)
Last 3 months: 75.8 (at the start 87.9). Slightly below the average (79.8).
Share of headshot kills
Last 3 months: 42% (at the start 36%). Clearly below the average (46%).
Matches won (win rate)
Last 3 months: 52% (at the start 57%). Slightly above the average (50%).
Last 3 months: 1,315 (at the start 1,093).
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Most kills in a match: 31 · Dust 2
- Highest rating in a match: 1.75 · Cache
- Longest win streak: 6 wins in a row · Nuke
Maps in detail
from the last 42 matchesCompared with players on the same level who have at least 15 matches on the map.
How bamse_2 plays
Across 42 matches bamse_2 averages K/R 0.77, ADR 82.3 and a rating of 1.05. Biggest strength: Utility hit rate at 44%, better than 96% of level 7 players. Most room to improve: Utility damage per round at 1.5, better than only 3% of level 7 players. Averages 17.6 kills per match with 39% headshots. In 20 of 42 matches the rating was 1.10 or higher (48%), in 10 it was below 0.90. In 21 matches with detailed stats: 4 4Ks and 0 aces. Improved over the last three months: Headshots +6 pp, ELO +222. Got weaker: K/R −0.12, Rating −0.17, ADR −12.1, Win rate −5 pp. Last 30 days: 21 matches, win rate 52%, net ELO −32.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.