bambu5-

Poland
On FACEIT since 2021 280 matches tracked 76 matches in 30 days
ELO ▼ 84
3,020
30-day peak: 3,128
Rank EU ▲ 445 places
#7,258
PL #351 in PL
30 days · prev. #7,703 · best #7,184
Last updated:

How does bambu5- play?

Rating 1.05 K/R 0.75 ADR 81.8 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 280 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

30% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 30%−10 pp · Ø 40% better than 9%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 2.7
Knife kills 1 in 280 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just below the average (4.2%).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 51%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 36x 4K, 4 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (3.9).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 6.0+2.1 · Ø 3.9 better than 93%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 22%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 81.9, Headshots at 57%
▼ Got worse
Win rate −3 pp, ELO −161

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months unchanged at 0.75. Right on the average (0.75).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −230 ELO
61 matches · 39% win rate
On Ancient −87 ELO
80 matches · 58% win rate
On Mondays −8 ELO, win rate 43%

bambu5- loses the most ELO on Mirage: −230 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.20 · Mirage
  3. Most kills in a match: 40 · Cache

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient80
58% better than 57%
0.81 better than 74%
86.9 better than 72%
1.15 better than 77%
59% of 337 duels better than 84%
33% of 52 situations better than 36%
Mirage61
39% better than 4%
0.67 better than 12%
73.6 better than 11%
0.95 better than 14%
46% of 205 duels better than 15%
23% of 39 situations better than 10%
Anubis48
58% better than 59%
0.77 better than 57%
85.9 better than 71%
1.09 better than 59%
50% of 201 duels better than 35%
28% of 29 situations better than 23%
Nuke41
44% better than 12%
0.75 better than 40%
83.7 better than 56%
1.05 better than 37%
52% of 192 duels better than 43%
30% of 10 situations better than 27%
Dust 224
54% better than 47%
0.66 better than 11%
74.1 better than 14%
0.95 better than 14%
47% of 100 duels better than 21%
50% of 6 situations better than 78%
Cache22
59% right on the average
0.76 better than 36%
81.8 better than 35%
1.06 better than 32%
46% of 106 duels better than 13%
38% of 16 situations right on the average
Inferno3
67% -
0.67 -
81.6 -
0.87-
38% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bambu5- plays

Across 280 matches bambu5- averages K/R 0.75, ADR 81.8 and a rating of 1.05. Biggest strength: Utility damage per round at 6.0, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 57% headshots. The strongest map is Cache with a 59% win rate in 22 matches. In 118 of 280 matches the rating was 1.10 or higher (42%), in 98 it was below 0.90. In 228 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: September 2026 at 1.10. bambu5- loses the most ELO on Mirage (−230 ELO, win rate 39%). Things go best on Anubis (+154 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +31 ELO. Got weaker: Win rate −3 pp, ELO −161. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 81.9, Headshots at 57%. Last 30 days: 76 matches, win rate 49%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.