bamblgam2I

Belarus
On FACEIT since 2024 97 matches tracked 56 matches in 30 days
ELO ▲ 38
2,123
30-day peak: 2,150
Rank EU
#176,940
Belarus #4,169 in Belarus
Last updated:

How does bamblgam2I play?

Rating 1.11 K/R 0.77 ADR 83.1 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 97 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 28% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 13%+1 pp · Ø 12% better than 68%
K/D 1.17+0.14 · Ø 1.03 better than 86%
Pistol kills per match 2.6
Knife kills 5 in 97 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 41%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 11x 4K, 1 ace in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.49+0.21 · Ø 0.28 better than 91%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +80
= Stayed the same
K/R at 0.77, Rating at 1.11, ADR at 83.5, Headshots at 48%
▼ Got worse
Win rate −8 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: June 2026 with 0.82. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −13 ELO
26 matches · 46% win rate
Between 12:00 and 18:00 +54 ELO, win rate 49%
On Mondays ±0 ELO, win rate 40%

bamblgam2I loses the most ELO on Dust 2: −13 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Most kills in a match: 28 · Ancient
  3. Highest rating in a match: 2.13 · Mirage

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
55% better than 65%
0.78 better than 69%
83.2 better than 63%
1.16 better than 85%
67% of 144 duels better than 99%
37% of 38 situations better than 46%
Dust 226
46% better than 32%
0.74 right on the average
81.9 better than 52%
1.06 better than 59%
59% of 90 duels better than 87%
47% of 15 situations better than 76%
Ancient14
50% -
0.76 -
85.9 -
1.06-
44% of 43 duels -
29% of 7 situations -
Anubis10
60% -
0.78 -
80.5 -
1.08-
27% of 33 duels -
38% of 8 situations -
Inferno3
67% -
0.69 -
74.9 -
0.99-
44% of 9 duels -
67% of 3 situations -
Nuke3
67% -
0.84 -
94.6 -
1.24-
33% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bamblgam2I plays

Across 97 matches bamblgam2I averages K/R 0.77, ADR 83.1 and a rating of 1.11. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 48% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 48 of 97 matches the rating was 1.10 or higher (49%), in 26 it was below 0.90. In 77 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: June 2026 at 1.21. bamblgam2I loses the most ELO on Dust 2 (−13 ELO, win rate 46%). Things go best on Mirage (+42 ELO, win rate 55%). Improved over the last three months: ELO +80. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.11, ADR at 83.5, Headshots at 48%. Last 30 days: 56 matches, win rate 52%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.