balvk

USA
On FACEIT since 2018 148 matches tracked 60 matches in 30 days
Last updated:

How does balvk play?

Rating 1.00 (from 145 matches) K/R 0.70 ADR 73.5 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 145 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 23% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Level 7

Compared with 1,116 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 49%−1 pp · Ø 50% better than 44%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 22%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (1.00).

Headshot rate 45%−1 pp · Ø 46% better than 42%
AWP share of kills 5%−6 pp · Ø 11% better than 33%
K/D 1.02+0.02 · Ø 1.00 better than 62%
Pistol kills per match 2.5
Knife kills 3 in 148 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 42%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 1.9−0.3 · Ø 2.2 better than 17%
4Ks and aces 15x 4K, 2 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.26).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.45+0.19 · Ø 0.26 better than 90%
Deaths per round 69%−3 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.05, Rating +0.07, Headshots +2 pp
= Stayed the same
ADR at 76.0
▼ Got worse
Win rate −7 pp, ELO −167

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.67). Right on the average (0.72).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
23 matches · 48% win rate
On Ancient −19 ELO
20 matches · 30% win rate
Between 18:00 and 24:00 +30 ELO, win rate 42%

balvk loses the most ELO on Dust 2: −23 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 40 · Nuke

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
38% better than 11%
0.72 better than 46%
74.3 better than 21%
1.01 right on the average
53% of 151 duels better than 66%
35% of 34 situations better than 41%
Dust 223
48% better than 39%
0.72 better than 47%
75.0 better than 24%
1.04 better than 61%
54% of 80 duels better than 72%
35% of 17 situations better than 43%
Ancient20
30% better than 2%
0.70 better than 33%
72.4 better than 9%
0.97 better than 38%
35% of 51 duels better than 1%
27% of 15 situations better than 26%
Inferno18
61% better than 79%
0.65 better than 24%
67.2 better than 5%
0.93 better than 30%
40% of 60 duels better than 8%
10% of 10 situations better than 3%
Anubis17
47% better than 37%
0.68 better than 27%
73.5 better than 15%
0.99 better than 47%
50% of 66 duels right on the average
20% of 15 situations better than 9%
Nuke17
65% better than 79%
0.78 better than 70%
83.4 better than 66%
1.14 better than 84%
56% of 66 duels better than 73%
38% of 16 situations better than 47%
Cache12
67% -
0.60 -
63.5 -
0.85-
47% of 30 duels -
33% of 12 situations -
Vertigo4
0% -
0.79 -
78.1 -
1.07-
38% of 16 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How balvk plays

Across 148 matches balvk averages K/R 0.70 and ADR 73.5; the rating across the 145 rated matches is 1.00. Biggest strength: Deaths per round at just 69% (lower is better), better than 88% of level 7 players. Most room to improve: Damage per round (ADR) at 73.5, better than only 15% of level 7 players. Averages 16.1 kills per match with 45% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 49 of 145 matches the rating was 1.10 or higher (34%), in 58 it was below 0.90. In 130 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: November 2026 at 1.07. balvk loses the most ELO on Dust 2 (−23 ELO, win rate 48%). Things go best on Mirage (+28 ELO, win rate 38%). Match no. 3 of the day goes best: 56% win rate, +26 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, Headshots +2 pp. Got weaker: Win rate −7 pp, ELO −167. Unchanged in recent months: ADR at 76.0. Last 30 days: 60 matches, win rate 48%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.