ballhogdiva

USA
On FACEIT since 2019 97 matches tracked 33 matches in 30 days
ELO ▲ 52
2,232
30-day peak: 2,262
Rank NA ▲ 95 places
#3,964
USA #2,130 in USA
30 days · prev. #4,059 · best #3,534
Last updated:

How does ballhogdiva play?

Rating 1.11 (from 54 matches) K/R 0.69 ADR 78.6 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 54 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 11% weak 0.75 to 0.89 24% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 7%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 76%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 12x 4K, 3 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 76%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.21, ADR +17.7, Win rate +5 pp
= Stayed the same
ELO at 2,262
▼ Got worse
Headshots −9 pp

Sep to Nov 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.67
JanFebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.79 (at the start 0.58). Clearly above the average (0.74).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −31 ELO
20 matches · 45% win rate

ballhogdiva loses the most ELO on Dust 2: −31 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.86 · Ancient
  3. Most kills in a match: 28 · Dust 2

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
75% better than 99%
0.62 better than 7%
71.4 better than 12%
1.04-
43% of 51 duels better than 11%
80% of 5 situations better than 99%
Dust 220
45% better than 27%
0.60 better than 4%
73.0 better than 15%
1.12-
47% of 45 duels better than 28%
83% of 6 situations better than 99%
Ancient16
50% better than 43%
0.77 better than 66%
84.0 better than 67%
1.20-
66% of 29 duels better than 98%
25% of 4 situations better than 24%
Anubis14
64% -
0.76 -
81.9 -
1.11-
60% of 45 duels -
29% of 7 situations -
Inferno13
38% -
0.76 -
86.9 -
1.23-
45% of 22 duels -
60% of 5 situations -
Nuke7
14% -
0.72 -
79.7 -
1.02-
67% of 15 duels -
25% of 4 situations -
Cache3
67% -
0.82 -
97.4 -
1.12-
29% of 7 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ballhogdiva plays

Across 97 matches ballhogdiva averages K/R 0.69 and ADR 78.6; the rating across the 54 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 39% headshots. The strongest map is Mirage with a 75% win rate in 24 matches. In 26 of 54 matches the rating was 1.10 or higher (48%), in 22 it was below 0.90. In 54 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: October 2026 at 1.14. ballhogdiva loses the most ELO on Dust 2 (−31 ELO, win rate 45%). Things go best on Mirage (+52 ELO, win rate 75%). Improved over the last three months: K/R +0.21, ADR +17.7, Win rate +5 pp. Got weaker: Headshots −9 pp. Unchanged in recent months: ELO at 2,262. Last 30 days: 33 matches, win rate 58%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.