baller3884

Finland
362 matches tracked 105 matches in 30 days
Last updated:

How does baller3884 play?

Rating 0.96 K/R 0.73 ADR 80.0 from 362 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 362 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average.
Entry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (323 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 48%−2 pp · Ø 50% better than 44%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 76%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 86%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so clearly below the average (44%).

Headshot rate 39%−5 pp · Ø 44% better than 24%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 0.93−0.04 · Ø 0.97 better than 42%
Pistol kills per match 3.0
Knife kills 8 in 362 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (12.8%).

2K rounds 13.7%+0.9 pp · Ø 12.8% better than 77%
3K rounds 3.7%0.0 pp · Ø 3.7% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 75%
4Ks and aces 48x 4K, 2 aces in 323 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.10−0.14 · Ø 0.24 better than 13%
Deaths per round 78%+5 pp · Ø 73% better than 8%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 79.7, Headshots at 39%
▼ Got worse
K/R −0.07, Rating −0.13, Win rate −6 pp, ELO −302

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.72 (at the start 0.79). Just above the average (0.71).

Patterns

From the last 362 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −221 ELO
42 matches · 38% win rate
In match 1 of the day −185 ELO
65 matches · 38% win rate
Between 0:00 and 6:00 −165 ELO, win rate 40%
On Thursdays −92 ELO, win rate 37%

baller3884 loses the most ELO on Inferno: −221 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Highest rating in a match: 2.37 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 362 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient76
46% better than 33%
0.74 better than 68%
82.2 better than 72%
0.97 better than 52%
48% of 599 duels right on the average
51% of 49 situations better than 85%
Mirage62
63% better than 91%
0.71 better than 54%
77.9 better than 49%
0.96 better than 47%
46% of 351 duels better than 32%
38% of 34 situations better than 54%
Nuke61
52% better than 41%
0.76 better than 70%
83.1 better than 70%
1.00 better than 55%
52% of 367 duels better than 59%
37% of 35 situations better than 48%
Anubis60
57% better than 74%
0.76 better than 73%
84.4 better than 76%
1.02 better than 63%
51% of 412 duels better than 64%
55% of 20 situations better than 86%
Dust 243
35% better than 9%
0.69 better than 44%
77.4 better than 46%
0.93 better than 34%
46% of 268 duels better than 33%
26% of 19 situations better than 22%
Inferno42
38% better than 15%
0.67 better than 40%
72.2 better than 25%
0.87 better than 20%
46% of 316 duels better than 32%
45% of 11 situations better than 72%
Cache15
27% -
0.69 -
78.2 -
0.84-
52% of 101 duels -
33% of 6 situations -
Vertigo3
67% -
0.64 -
73.6 -
0.84-
50% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How baller3884 plays

Across 362 matches baller3884 averages K/R 0.73, ADR 80.0 and a rating of 0.96. Biggest strength: Rounds with first kill at 15%, better than 97% of level 5 players. Most room to improve: Deaths per round at 78%, better than only 8% of level 5 players. Averages 16.1 kills per match with 39% headshots. The strongest map is Mirage with a 63% win rate in 62 matches. In 110 of 362 matches the rating was 1.10 or higher (30%), in 172 it was below 0.90. In 323 matches with detailed stats: 48 4Ks and 2 aces. Best month by rating: July 2026 at 1.07. baller3884 loses the most ELO on Inferno (−221 ELO, win rate 38%). Things go best on Anubis (+182 ELO, win rate 57%). Match no. 4 of the day goes best: 62% win rate, +81 ELO. Got weaker: K/R −0.07, Rating −0.13, Win rate −6 pp, ELO −302. Unchanged in recent months: ADR at 79.7, Headshots at 39%. Last 30 days: 105 matches, win rate 43%, net ELO −202.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.