bakerbob

Canada
On FACEIT since 2015 335 matches tracked 73 matches in 30 days
ELO ▼ 8
2,487
30-day peak: 2,624
Rank NA ▼ 329 places
#1,748
Canada #215 in Canada
30 days · prev. #1,419 · best #920
Last updated:

How does bakerbob play?

Rating 0.93 K/R 0.65 ADR 73.6 from 335 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 335 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 23% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (283 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 46%−5 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.94−0.09 · Ø 1.03 better than 14%
Pistol kills per match 2.3
Knife kills 1 in 335 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.1%).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 4%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 1%
MVPs per match 1.8−0.5 · Ø 2.3 better than 3%
4Ks and aces 22x 4K, 3 aces in 283 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.89 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 80%
Enemies flashed per round 0.89+0.60 · Ø 0.29 better than 99%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.11, ADR −4.5, Win rate −13 pp, ELO −427

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months: 0.61 (at the start 0.68). Well below the average (0.74).

Patterns

From the last 335 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −473 ELO
77 matches · 42% win rate
On Mirage −149 ELO
104 matches · 49% win rate
On Tuesdays −190 ELO, win rate 40%

bakerbob loses the most ELO on Dust 2: −473 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 9 wins in a row · Anubis
  4. Highest rating in a match: 2.06 · Mirage

Maps in detail

from the last 335 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
49% better than 38%
0.65 better than 10%
73.4 better than 14%
0.92 better than 12%
49% of 356 duels better than 34%
35% of 75 situations better than 40%
Dust 277
42% better than 16%
0.63 better than 5%
70.8 better than 6%
0.90 better than 8%
51% of 207 duels better than 47%
39% of 56 situations better than 55%
Anubis65
55% better than 58%
0.64 better than 9%
72.8 better than 11%
0.91 better than 12%
45% of 217 duels better than 14%
39% of 41 situations better than 52%
Ancient53
58% better than 71%
0.70 better than 27%
79.6 better than 38%
0.99 better than 35%
49% of 172 duels better than 35%
39% of 36 situations better than 56%
Inferno21
57% better than 55%
0.62 better than 2%
74.4 better than 14%
0.91 better than 5%
41% of 73 duels better than 2%
50% of 6 situations better than 76%
Cache15
60% -
0.64 -
70.9 -
0.92-
48% of 33 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bakerbob plays

Across 335 matches bakerbob averages K/R 0.65, ADR 73.6 and a rating of 0.93. Biggest strength: Utility damage per round at 5.3, better than 80% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.5%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 40% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 87 of 335 matches the rating was 1.10 or higher (26%), in 169 it was below 0.90. In 283 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: July 2026 at 1.07. bakerbob loses the most ELO on Dust 2 (−473 ELO, win rate 42%). Things go best on Ancient (+123 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +95 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.07, Rating −0.11, ADR −4.5, Win rate −13 pp, ELO −427. Last 30 days: 73 matches, win rate 48%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.