bakZZxx

Poland
On FACEIT since 2016 129 matches tracked 23 matches in 30 days
ELO ▲ 42
2,047
30-day peak: 2,047
Rank EU
#225,536
Poland #12,843 in Poland
Last updated:

How does bakZZxx play?

Rating 1.21 K/R 0.86 ADR 93.4 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 129 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.21+0.18 · Ø 1.03 better than 92%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 35x 4K, 6 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 97%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 71%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 15%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 92.3, Headshots at 59%, Win rate at 52%, ELO at 2,047
▼ Got worse
K/R −0.06, Rating −0.09

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

1.06
JunJulAugSepOctNov

Best month: November 2026 with 1.06. Last 3 months: 0.85 (at the start 0.91). Well above the average (0.74).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −46 ELO
20 matches · 30% win rate
From match 5 of the day −26 ELO
23 matches · 43% win rate
On Mirage −16 ELO
47 matches · 57% win rate

bakZZxx loses the most ELO on Ancient: −46 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 44 · Cache
  3. Highest rating in a match: 2.74 · Cache
  4. Recorded match no. 100 · Dust 2
  5. Reached level 10 · Ancient

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
57% better than 70%
0.85 better than 90%
91.6 better than 90%
1.22 better than 92%
55% of 227 duels better than 72%
39% of 18 situations better than 53%
Dust 225
80% better than 99%
0.96 better than 98%
100.8 better than 98%
1.37 better than 98%
57% of 136 duels better than 81%
40% of 15 situations better than 57%
Anubis21
43% better than 22%
0.79 better than 72%
88.4 better than 83%
1.09 better than 68%
53% of 101 duels better than 61%
25% of 8 situations better than 17%
Ancient20
30% better than 4%
0.83 better than 86%
91.5 better than 89%
1.12 better than 79%
52% of 122 duels better than 56%
30% of 10 situations better than 32%
Cache6
67% -
1.09 -
116.5 -
1.50-
65% of 37 duels -
17% of 6 situations -
Inferno5
20% -
0.76 -
82.1 -
1.14-
52% of 25 duels -
50% of 2 situations -
Nuke4
0% -
0.80 -
87.1 -
1.09-
47% of 32 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bakZZxx plays

Across 129 matches bakZZxx averages K/R 0.86, ADR 93.4 and a rating of 1.21. Biggest strength: Utility hit rate at 46%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 19.4 kills per match with 59% headshots. The strongest map is Dust 2 with a 80% win rate in 25 matches. In 74 of 129 matches the rating was 1.10 or higher (57%), in 29 it was below 0.90. In 113 matches with detailed stats: 35 4Ks and 6 aces. Best month by rating: November 2026 at 1.50. bakZZxx loses the most ELO on Ancient (−46 ELO, win rate 30%). Things go best in match 2 of the day (±0 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate. Got weaker: K/R −0.06, Rating −0.09. Unchanged in recent months: ADR at 92.3, Headshots at 59%, Win rate at 52%, ELO at 2,047. Last 30 days: 23 matches, win rate 65%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.