bagulera

Brazil
On FACEIT since 2020 108 matches tracked 20 matches in 30 days
ELO ▲ 17
2,157
30-day peak: 2,170
Rank SA ▲ 2,101 places
#4,110
Brazil #2,517 in Brazil
30 days · prev. #6,211 · best #3,790
Last updated:

How does bagulera play?

Rating 1.06 K/R 0.73 ADR 77.5 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 108 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 23% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (49%).

Headshot rate 34%−15 pp · Ø 49% better than 1%
AWP share of kills 31%+19 pp · Ø 12% better than 97%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 2.7
Knife kills 2 in 108 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 15x 4K, 2 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 75%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 22%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp, ELO +163
= Stayed the same
Rating at 1.04, Headshots at 34%
▼ Got worse
K/R −0.04, ADR −5.0

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
35 matches · 49% win rate
On Anubis −15 ELO
22 matches · 73% win rate
Between 0:00 and 6:00 −34 ELO, win rate 44%

bagulera loses the most ELO on Dust 2: −24 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Cache
  2. Recorded match no. 100 · Nuke
  3. Reached level 10 · Nuke
  4. Highest rating in a match: 1.98 · Ancient
  5. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
49% better than 41%
0.76 better than 60%
82.4 better than 57%
1.10 better than 70%
50% of 138 duels better than 44%
31% of 26 situations better than 31%
Ancient26
73% better than 97%
0.75 better than 55%
78.0 better than 37%
1.08 better than 69%
63% of 87 duels better than 95%
40% of 20 situations better than 58%
Anubis22
73% better than 98%
0.75 better than 55%
78.6 better than 37%
1.11 better than 73%
63% of 83 duels better than 95%
63% of 16 situations better than 94%
Nuke13
54% -
0.68 -
71.5 -
1.00-
46% of 61 duels -
80% of 5 situations -
Cache7
14% -
0.69 -
70.1 -
0.98-
46% of 41 duels -
71% of 7 situations -
Mirage3
33% -
0.41 -
64.1 -
0.67-
64% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bagulera plays

Across 108 matches bagulera averages K/R 0.73, ADR 77.5 and a rating of 1.06. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 34% headshots. The strongest map is Ancient with a 73% win rate in 26 matches. In 50 of 108 matches the rating was 1.10 or higher (46%), in 39 it was below 0.90. In 98 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: July 2026 at 1.11. bagulera loses the most ELO on Dust 2 (−24 ELO, win rate 49%). Things go best on Ancient (+28 ELO, win rate 73%). Improved over the last three months: Win rate +8 pp, ELO +163. Got weaker: K/R −0.04, ADR −5.0. Unchanged in recent months: Rating at 1.04, Headshots at 34%. Last 30 days: 20 matches, win rate 55%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.