badromance

Russia
On FACEIT since 2021 361 matches tracked 79 matches in 30 days
ELO ▲ 236
4,157
30-day peak: 4,157
Rank EU ▲ 43 places
#60
RU #21 in RU
30 days · prev. #103 · best #60
Last updated:
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How does badromance play?

Rating 1.16 (from 229 matches) K/R 0.83 ADR 87.1 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 229 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 12%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

3,500+ ELO

Compared with 1,035 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly below the average (12%).

Rounds with first kill 11%−1 pp · Ø 12% better than 36%
Opening duels won 55%0 pp · Ø 55% right on the average

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 80%
Clutch 1v2 won 25%+1 pp · Ø 24% better than 63%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so slightly above the average (1.13).

Headshot rate 54%+2 pp · Ø 52% better than 47%
AWP share of kills 10%−4 pp · Ø 14% better than 59%
K/D 1.19+0.06 · Ø 1.13 better than 58%
Pistol kills per match 3.0 from the last 258
Knife kills 7 in 258 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so clearly above the average (4.6%).

2K rounds 14.6%0.0 pp · Ø 14.6% right on the average
3K rounds 5.3%+0.7 pp · Ø 4.6% better than 68%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 48x 4K, 4 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (33%).

Utility hit rate 27%−6 pp · Ø 33% better than 10%
Utility damage per round 3.1−0.7 · Ø 3.8 better than 23%
Enemies flashed per round 0.28−0.05 · Ø 0.33 better than 28%
Deaths per round 69%−1 pp · Ø 70% better than 49%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +14 pp, ELO +229
= Stayed the same
K/R at 0.82, ADR at 86.7, Win rate at 58%
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.82 (at the start 0.83). Slightly above the average (0.79).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −63 ELO
24 matches · 54% win rate
From match 5 of the day +22 ELO
66 matches · 45% win rate
Between 18:00 and 24:00 +105 ELO, win rate 49%
On Tuesdays −69 ELO, win rate 48%

badromance loses the most ELO on Anubis: −63 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
58% right on the average
0.84 better than 65%
89.3 better than 65%
1.16 better than 58%
56% of 478 duels better than 53%
44% of 61 situations better than 66%
Dust 259
61% better than 60%
0.82 better than 58%
85.3 better than 46%
1.14 right on the average
51% of 271 duels better than 27%
41% of 41 situations better than 52%
Ancient38
55% better than 35%
0.83 better than 64%
88.7 better than 63%
1.17 better than 65%
52% of 196 duels better than 35%
50% of 26 situations better than 75%
Nuke26
62% better than 74%
0.85 better than 86%
85.8 better than 71%
1.19 better than 85%
56% of 116 duels better than 70%
50% of 28 situations better than 76%
Anubis24
54% better than 39%
0.85 better than 77%
90.5 better than 79%
1.19 better than 71%
57% of 115 duels better than 62%
40% of 15 situations better than 53%
Inferno4
50% -
0.64 -
84.2 -
0.87-
75% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How badromance plays

Across 361 matches badromance averages K/R 0.83 and ADR 87.1; the rating across the 229 rated matches is 1.16. Biggest strength: Clutch 1v1 won at 46%, better than 80% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 27%, better than only 10% of level 10 · 3,500+ ELO players. Averages 17.8 kills per match with 54% headshots. The strongest map is Nuke with a 62% win rate in 26 matches. In 125 of 229 matches the rating was 1.10 or higher (55%), in 50 it was below 0.90. In 192 matches with detailed stats: 48 4Ks and 4 aces. Best month by rating: July 2026 at 1.20. badromance loses the most ELO on Anubis (−63 ELO, win rate 54%). Things go best in match 2 of the day (+438 ELO, win rate 66%). Match no. 2 of the day goes best: 66% win rate, +438 ELO. Improved over the last three months: Headshots +14 pp, ELO +229. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.82, ADR at 86.7, Win rate at 58%. Last 30 days: 79 matches, win rate 57%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.